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ActiveJetpackComponent.cs
Better jetpack emitter ( #36093 )
2025-04-06 20:50:29 +01:00
ActiveLeaperComponent.cs
Jumpability collisions ( #39710 )
2025-11-23 15:22:27 -06:00
AutoOrientComponent.cs
Add delay to AutoOrient ( #33479 )
2024-12-07 21:43:33 +00:00
BoundaryComponent.cs
Gateway destinations ( #21040 )
2023-11-19 22:09:46 +01:00
CanMoveInAirComponent.cs
`InAir` tweaks & chasm fixes ( #19707 )
2023-09-27 21:59:12 +02:00
ContentEyeComponent.cs
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
CursorOffsetRequiresWieldComponent.cs
Add conditional camera offset based on cursor - Hristov Rework, Part 1 ( #31626 )
2025-01-28 05:02:03 +00:00
EyeCursorOffsetComponent.cs
Fix Avali zoom distance ( #4510 )
2025-10-09 01:26:22 +00:00
FloorOccluderComponent.cs
Add tile entity occlusion ( #14626 )
2023-08-30 12:32:35 +10:00
FloorOcclusionComponent.cs
Fix water postshader ( #28130 )
2024-06-01 17:00:16 +02:00
FootstepModifierComponent.cs
silent footsteps for ninja ( #33280 )
2025-01-01 17:10:11 +00:00
FrictionContactsComponent.cs
Ghost friction fix ( #37124 )
2025-05-18 16:49:03 +01:00
FrictionStatusEffectComponent.cs
Crawling Part 1: The Knockdownening ( #36881 )
2025-11-23 15:22:21 -06:00
IgnoreKudzuComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
InputMoverComponent.cs
moves magic number from SharedMoverController to InputMoverComponent ( #40411 )
2025-12-29 11:39:10 -06:00
JetpackComponent.cs
The Jetpack Stays On During Harmbatoning ( #4990 )
2025-12-31 14:18:49 -06:00
JetpackUserComponent.cs
Mob Movement Major Refactor ( #36847 )
2025-05-18 16:20:43 +01:00
JumpAbilityComponent.cs
Jumpability collisions ( #39710 )
2025-11-23 15:22:27 -06:00
MobCollisionComponent.cs
Mob collisions ( #34580 )
2025-04-06 21:35:57 +01:00
MobMoverComponent.cs
Move step sound distance and footstep variation to MobMoverComponent ( #27799 )
2024-05-18 13:32:59 +02:00
MovementAlwaysTouchingComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
MovementBodyPartComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
MovementIgnoreGravityComponent.cs
EVENT BASED WEIGHTLESSNESS ( #37971 )
2025-11-23 15:22:27 -06:00
MovementModStatusEffectComponent.cs
Stunnable New Status and Cleanup ( #38618 )
2025-11-23 15:22:21 -06:00
MovementModifiedByContactComponent.cs
Mob Movement Major Refactor ( #36847 )
2025-05-18 16:20:43 +01:00
MovementRelayTargetComponent.cs
Mob Movement Major Refactor ( #36847 )
2025-05-18 16:20:43 +01:00
MovementSoundComponent.cs
Add MovementSound ( #31313 )
2024-12-21 10:25:21 +00:00
MovementSpeedModifierComponent.cs
Give Cyborgs increased base weightless speed, longer battery life, ability to self-weld. ( #4819 )
2025-12-01 18:13:07 -06:00
NoRotateOnMoveComponent.cs
Mouse rotator system ( #19267 )
2023-09-27 21:59:12 +02:00
RelayInputMoverComponent.cs
Mob Movement Major Refactor ( #36847 )
2025-05-18 16:20:43 +01:00
SpeedModifiedOnWieldComponent.cs
Hristov & .60 changes - Hristov Rework, Part 2 ( #31662 )
2025-02-14 16:09:58 +00:00
SpeedModifierContactsComponent.cs
Remove Contact Slowdown when Weightless or in the Air ( #33299 )
2025-05-18 15:40:00 +01:00
SpriteMovementComponent.cs
Sprite Movement working with AI movement ( #33494 )
2024-12-21 10:19:51 +00:00
WormComponent.cs
Crawling Part 1: The Knockdownening ( #36881 )
2025-11-23 15:22:21 -06:00