Delta-v/Content.Server/GameObjects/Components/Movement
metalgearsloth 04bc20c365
AI sleeping (#1708)
* AI sleeping

AI no longer update when dead.

* It was easier to merge master and re-apply it.

* Update AiControllerComponent.cs

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-08-18 15:14:55 +02:00
..
AiControllerComponent.cs AI sleeping (#1708) 2020-08-18 15:14:55 +02:00
NoSlipComponent.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PlayerInputMoverComponent.cs Replace CanBeNull annotations with nullable reference types (#1270) 2020-07-08 01:41:20 +02:00
PullableComponent.cs Add pulling (#1409) 2020-07-27 00:54:32 +02:00
ServerPortalComponent.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ServerTeleporterComponent.cs Rename DetachHands to AttachToGridOrMap (#1436) 2020-07-26 01:43:40 +02:00
ShuttleControllerComponent.cs Refactor UpdateKinematics() and fix a lot of Content warnings (#1709) 2020-08-15 20:38:35 -07:00
SlipperyComponent.cs Add slipping prediction (#1440) 2020-07-23 01:40:31 +02:00
TeleportableComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00