25 lines
827 B
C#
25 lines
827 B
C#
using Robust.Shared.GameStates;
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using Content.Shared.Chemistry.Components;
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namespace Content.Shared.Trigger.Components.Effects;
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/// <summary>
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/// Adds reagents to the specified solution when the trigger is activated.
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/// If TargetUser is true the user will have the solution added instead.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class AddSolutionOnTriggerComponent : BaseXOnTriggerComponent
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{
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/// <summary>
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/// The name of the solution to add to.
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/// </summary>
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[DataField(required: true), AutoNetworkedField]
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public string Solution = string.Empty;
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/// <summary>
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/// The reagent(s) to be added in the solution.
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/// </summary>
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[DataField(required: true), AutoNetworkedField]
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public Solution AddedSolution = default!;
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}
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