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https://github.com/DeltaV-Station/Delta-v.git
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* Add door electronics configuration menu
* Use file-scoped namespaces
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Open door electronics configuration menu only with network configurator
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Make the access list in the id card computer a separate control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix merge conflict
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove DoorElectronics tag
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Integrate doors with #17927
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move door electornics ui stuff to the right place
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Some review fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* More fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* review fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move all accesses from airlock prototypes to door electronics
Signed-off-by: c4llv07e <kseandi@gmail.com>
* rework door electronics config access list
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove Linq from the door electronics user interface
* [WIP] Add EntityWhitelist to the activatable ui component
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Better interaction system
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Refactor
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix some door electronics not working without AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move AccessReaderComponent update code to the AccessReaderSystem
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecesary newlines in the door access prototypes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused variables in access level control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecessary method from the door electronics configuration menu
Signed-off-by: c4llv07e <kseandi@gmail.com>
* [WIP] change access type from string to ProtoId<AccessLevelPrototype>
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused methods
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Newline fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Restored to a functional state
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix access configurator not working with door electronics AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Replace all string access fields with ProtoId
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move access level control initialization into Populate method
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Review
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 64bb8dbdd5)
60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
using Content.Shared.Access.Systems;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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namespace Content.Shared.Access.Components;
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/// <summary>
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/// Simple mutable access provider found on ID cards and such.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedAccessSystem))]
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[AutoGenerateComponentState]
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public sealed partial class AccessComponent : Component
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{
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/// <summary>
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/// True if the access provider is enabled and can grant access.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[AutoNetworkedField]
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public bool Enabled = true;
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[DataField]
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[Access(typeof(SharedAccessSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
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[AutoNetworkedField]
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public HashSet<ProtoId<AccessLevelPrototype>> Tags = new();
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/// <summary>
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/// Access Groups. These are added to the tags during map init. After map init this will have no effect.
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/// </summary>
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[DataField(readOnly: true)]
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[AutoNetworkedField]
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public HashSet<ProtoId<AccessGroupPrototype>> Groups = new();
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}
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/// <summary>
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/// Event raised on an entity to find additional entities which provide access.
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/// </summary>
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[ByRefEvent]
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public struct GetAdditionalAccessEvent
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{
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public HashSet<EntityUid> Entities = new();
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public GetAdditionalAccessEvent()
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{
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}
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}
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[ByRefEvent]
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public record struct GetAccessTagsEvent(HashSet<ProtoId<AccessLevelPrototype>> Tags, IPrototypeManager PrototypeManager)
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{
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public void AddGroup(ProtoId<AccessGroupPrototype> group)
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{
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if (!PrototypeManager.TryIndex<AccessGroupPrototype>(group, out var groupPrototype))
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return;
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Tags.UnionWith(groupPrototype.Tags);
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}
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}
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