* removing drunk scaling with missing blood, drunk will apply until blood restored * added new drunk function to go with new bloodloss drunk code * initial tryremovetime code for drunk system. Still need to code it into bloodloss and test. * initial tryremovetime code for drunk system. Still need to code it into bloodloss and test. * Drunk status added by low blood level should be removed when healthy * Everything is working in the dev enviroment. Cleaning up code. * Dead bodies bleed, do not recover blood, and do not take further bloodloss damage to missing blood * Last commit |
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| .. | ||
| BeingGibbedEvent.cs | ||
| BloodstreamComponent.cs | ||
| BrainComponent.cs | ||
| InternalsComponent.cs | ||
| LungComponent.cs | ||
| MetabolizerComponent.cs | ||
| RespiratorComponent.cs | ||
| StomachComponent.cs | ||
| ThermalRegulatorComponent.cs | ||