Delta-v/Content.Server/Body/Components
Whisper 1b31da956a
Bloodloss drunk status no longer persists after being healthy AND dead bodies will still bleed (#15189)
* removing drunk scaling with missing blood, drunk will apply until blood restored

* added new drunk function to go with new bloodloss drunk code

* initial tryremovetime code for drunk system. Still need to code it into bloodloss and test.

* initial tryremovetime code for drunk system. Still need to code it into bloodloss and test.

* Drunk status added by low blood level should be removed when healthy

* Everything is working in the dev enviroment. Cleaning up code.

* Dead bodies bleed, do not recover blood, and do not take further bloodloss damage to missing blood

* Last commit
2023-04-18 23:09:22 -04:00
..
BeingGibbedEvent.cs ECS and cleanup body system, merge body templates and presets into body prototypes (#11991) 2022-10-22 15:46:28 -07:00
BloodstreamComponent.cs Bloodloss drunk status no longer persists after being healthy AND dead bodies will still bleed (#15189) 2023-04-18 23:09:22 -04:00
BrainComponent.cs Revert "Revert "Fix some friend access violations by allowing others access. (#8594) (#8703)" (working this time) (#8704) 2022-06-07 15:26:28 +02:00
InternalsComponent.cs DoAfter Refactor (#13225) 2023-02-25 01:01:25 +01:00
LungComponent.cs Revert "Revert "Fix some friend access violations by allowing others access. (#8594) (#8703)" (working this time) (#8704) 2022-06-07 15:26:28 +02:00
MetabolizerComponent.cs Revert "Revert "Fix some friend access violations by allowing others access. (#8594) (#8703)" (working this time) (#8704) 2022-06-07 15:26:28 +02:00
RespiratorComponent.cs Revert "Revert "Fix some friend access violations by allowing others access. (#8594) (#8703)" (working this time) (#8704) 2022-06-07 15:26:28 +02:00
StomachComponent.cs Solution rejig (#12428) 2023-01-12 14:41:40 +11:00
ThermalRegulatorComponent.cs Remove redundant read-only VV from datafields (#12626) 2022-11-16 20:22:11 +01:00