Delta-v/Content.Server/AI/Pathfinding
Jacob Tong 8c853476fb
Rework CollisionGroups (#7656)
* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting
2022-05-10 17:57:20 -07:00
..
Accessible NPCs can open doors (#7909) 2022-05-03 18:25:01 +10:00
Pathfinders Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
PathfindingChunk.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
PathfindingHelpers.cs Move Access & AccessReader to shared. (#5798) 2021-12-25 20:07:28 -08:00
PathfindingNode.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
PathfindingSystem.cs Rework CollisionGroups (#7656) 2022-05-10 17:57:20 -07:00
ServerPathfindingDebugSystem.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00