Delta-v/Content.Server/Atmos/EntitySystems
Jacob Tong 8c853476fb
Rework CollisionGroups (#7656)
* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting
2022-05-10 17:57:20 -07:00
..
AirtightSystem.cs Content changes for grid splitting (#7645) (#7746) 2022-04-24 13:54:25 +10:00
AtmosDebugOverlaySystem.cs Adds last pressure direction to atmos debug overlay. (#8083) 2022-05-10 17:03:00 +02:00
AtmosExposedSystem.cs Disposals air + new atmos expose event (#6798) 2022-02-19 17:42:01 -07:00
AtmosObstructionEnumerator.cs Reduce atmos allocs a bunch (#7228) 2022-03-27 17:49:26 +11:00
AtmosPlaqueSystem.cs ECS atmos plaque (#6349) 2022-01-30 17:23:37 +11:00
AtmosphereSystem.CVars.cs Add an atmos throw velocity cap, adjustible console variables, and fix throw directions for station rotation (#7631) 2022-04-18 09:42:32 -05:00
AtmosphereSystem.Commands.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
AtmosphereSystem.ExcitedGroup.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
AtmosphereSystem.Gases.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
AtmosphereSystem.Grid.cs Content changes for grid splitting (#7645) (#7746) 2022-04-24 13:54:25 +10:00
AtmosphereSystem.HighPressureDelta.cs Rework CollisionGroups (#7656) 2022-05-10 17:57:20 -07:00
AtmosphereSystem.Hotspot.cs EntityLookup as a system for content (#6931) 2022-03-03 21:18:35 +11:00
AtmosphereSystem.LINDA.cs Atmos high pressure movements cleanup (#8075) 2022-05-10 12:56:17 +02:00
AtmosphereSystem.Monstermos.cs Atmos high pressure movements cleanup (#8075) 2022-05-10 12:56:17 +02:00
AtmosphereSystem.Processing.cs Adds last pressure direction to atmos debug overlay. (#8083) 2022-05-10 17:03:00 +02:00
AtmosphereSystem.Superconductivity.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
AtmosphereSystem.cs Removes obsolete uses of IMapManager events. (#7036) 2022-03-09 17:39:03 +11:00
AutomaticAtmosSystem.cs Content changes for grid splitting (#7645) (#7746) 2022-04-24 13:54:25 +10:00
BarotraumaSystem.cs Adds the pressure medipen and adds the emergency suit to emergency lockers (#7880) 2022-05-06 14:44:29 -07:00
FlammableSystem.cs FlammableSystem only calls TemperatureSystem.ChangeHeat if the entity has the appropriate component. 2022-03-04 16:25:32 +01:00
GasAnalyzableSystem.cs Gas analyzers now analyze gases in pipes (#7112) 2022-03-20 16:10:48 +11:00
GasAnalyzerSystem.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
GasTankSystem.cs Re-add action prototypes (#7508) 2022-04-14 06:17:34 +02:00
GasTileOverlaySystem.cs Revert "pvsrange vec2 + eyezoom" (#7487) 2022-04-09 13:07:40 -05:00