A fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine
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AeraAulin 928dde67fe
Kitsune (#3175)
* old branch bad

* Stun transfer

* big bunch of needed yaml stuff

* minor fixes

* locale stuff

* lots of stuff, kitsunes are no longer just orange

* fixed license attribution thing

* maybe fix the linter fail

* more yaml fixes

* removes error.log stuff since not needed

* Fix fox sprite coloring

* Remove polymorph into fox from fox

* fail fix

* modifies damage set and light strength for direction

* Colors yippie

* Access transfer

* factions stuff

* minor fixes

* transfer factions

* modified foxfire sprite a little bit

* merge master and hope things don't break

* Revert "merge master and hope things don't break"

This reverts commit 2261ec8f5f.

* aaaaaaaaaaaaaa

* let's try this

* fix kitsune size

* fixes yaml stuff I hope

* Fish part 1

* move server KitsuneSystem.cs methods to SharedKitsuneSystem.cs

* fish part 2

* Made fox fires not an item, fix fox fire charges.

* unused

* comments

* more tails and ears

* make more markings available

* edit scale and height limits

* change some things, also removes holy damage for now, pending new damagecontainer stuff

* stuff like this I can just do here

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* same thing for this

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* fix foxfire name stuff

* so my dev env kinda hates me so this is genuinely the easiest way to fix the merge conflict

* readd kitsune to scars file

* and unambiguously CC licensed sounds, plus last Foxfire fix

* growl volume adjustment and typing indicator stuff

* fix scar stuff

* more delta changes

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* networking hell

* A tad broken

* fixed

* nicer comments, moving things into polymorph event

* oops

* remove extra empty line

Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* readd taking holy damage

* meow

* BiologicalMetaphysical again

* a

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* aa

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* aaa

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* aaaa

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* aaaaa

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* aaaaaa

* newline stuff real quick

---------

Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>
Co-authored-by: Sol <ewokgotswag222@gmail.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com>
2025-04-17 22:14:56 +02:00
.github disable half of funny review labeler (#3414) 2025-04-09 18:19:50 +01:00
.run Move grenade components to shared (#22691) 2024-02-08 12:22:56 +01:00
.vscode Fix msCompile problem matcher on VScode on Windows (#31068) 2024-08-21 15:30:43 +01:00
BuildChecker run pre-commit install for post-checkout 2025-04-09 17:51:05 +01:00
BuildFiles/Mac/Space Station 14.app/Contents Updated Mac Icon (#1058) 2020-06-02 13:29:33 +02:00
Content.Benchmarks Update b2dynamictree (#30630) 2025-03-09 23:24:40 +00:00
Content.Client Kitsune (#3175) 2025-04-17 22:14:56 +02:00
Content.Docfx Docfx Remove Interfacemembers div 2022-03-21 18:04:01 -06:00
Content.IntegrationTests Revert polymorphed entities before gibbing if revert on death. (#3492) 2025-04-17 11:08:44 +01:00
Content.MapRenderer map renderer fixes (#29523) 2024-07-25 01:51:40 +02:00
Content.Packaging Minor client packaging changes (#33787) 2025-01-28 04:31:22 +00:00
Content.PatreonParser Update submodule, .NET 9 (#34320) 2025-01-12 08:17:24 +00:00
Content.Replay Add reckless replay load button (#26212) 2024-03-23 23:56:14 +01:00
Content.Server Kitsune (#3175) 2025-04-17 22:14:56 +02:00
Content.Server.Database Port Height & Records Computer from Cosmatic Drift (#2236) 2025-03-11 15:34:45 +00:00
Content.Shared Kitsune (#3175) 2025-04-17 22:14:56 +02:00
Content.Shared.Database "New player" admin logging improvements (#35961) 2025-03-23 16:17:16 +00:00
Content.Tests Make GasMixture enumerable 2025-01-28 04:31:28 +00:00
Content.Tools Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
Content.YAMLLinter Update component query benchmarks (#27967) 2024-06-01 16:51:14 +02:00
Pow3r Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
Resources Kitsune (#3175) 2025-04-17 22:14:56 +02:00
RobustToolbox@5a5f238d9a engine 2025-04-06 21:36:02 +01:00
Tools Displacement Map Visualizer update (#35952) 2025-04-06 21:36:00 +01:00
.editorconfig update .editorconfig (#34677) 2025-01-28 04:55:34 +00:00
.envrc Update nix flake for .NET 9 (#34480) 2025-01-28 04:31:26 +00:00
.gitattributes Mapping merge driver: continued (#2803) 2021-02-06 23:56:40 +01:00
.gitignore cleanup: remove TargetingDoll-related code (#20866) 2023-10-14 22:01:28 +02:00
.gitmodules RT is dirty 2024-05-03 00:04:44 +02:00
.pre-commit-config.yaml format json on pre-commit 2025-04-10 01:04:47 +01:00
CONTRIBUTING.md no AI slop (#3001) 2025-02-18 03:05:49 +00:00
Directory.Packages.props Update nuget packages (#34595) 2025-03-01 14:11:58 +00:00
LEGAL.md Relicense future content under APGLv3 2024-02-18 03:11:47 +01:00
LICENSE-AGPLv3.txt Relicense future content under APGLv3 2024-02-18 03:11:47 +01:00
LICENSE-MIT.txt Happy New Year (#34288) 2025-01-12 08:14:12 +00:00
LICENSE-Starlight.txt add copy of starlight license notice (#3011) 2025-02-19 04:52:08 +00:00
README.md update readme path names (#3446) 2025-04-13 19:09:16 +01:00
RUN_THIS.py Fix RUN_THIS.py so it would be cross-platform and it would be possible to use it from cmd on Windows (#26017) 2024-03-17 14:54:04 +01:00
RunBoth-Debug.bat Dual Boot Batches (#1633) 2024-09-20 13:32:25 +00:00
RunBoth-Tools.bat Dual Boot Batches (#1633) 2024-09-20 13:32:25 +00:00
RunBoth.bat Dual Boot Batches (#1633) 2024-09-20 13:32:25 +00:00
SECURITY.md Add SECURITY.md (#14551) 2023-03-09 16:01:40 -06:00
SpaceStation14.sln Add Robust.Xaml.csproj to the solution (#31573) 2024-08-30 07:56:23 +01:00
SpaceStation14.sln.DotSettings "LV" is an acronym (#31402) 2024-08-27 00:49:10 +01:00
bors.toml fix bors config (#14389) 2023-03-04 23:56:55 +00:00
flake.lock Update nix flake for .NET 9 (#34480) 2025-01-28 04:31:26 +00:00
flake.nix Update nix flake for .NET 9 (#34480) 2025-01-28 04:31:26 +00:00
global.json Update submodule, .NET 9 (#34320) 2025-01-12 08:17:24 +00:00
nuget.config Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
omnisharp.json Adds formatting issue analyzing in Omnisharp (VSCode) (#15809) 2023-04-30 02:26:13 +10:00
runclient-Debug.bat Dual Boot Batches (#1633) 2024-09-20 13:32:25 +00:00
runclient-Tools.bat Tools batch files (#29179) 2024-07-25 00:34:48 +02:00
runclient-Tools.sh Add bash equivalents run*.bat scripts for linux devs (#31195) 2024-08-21 16:15:51 +01:00
runclient.bat Remove useless line in runclient (#27701) 2024-05-07 04:35:55 +02:00
runclient.sh Add bash equivalents run*.bat scripts for linux devs (#31195) 2024-08-21 16:15:51 +01:00
runserver-Debug.bat Dual Boot Batches (#1633) 2024-09-20 13:32:25 +00:00
runserver-Tools.bat Tools batch files (#29179) 2024-07-25 00:34:48 +02:00
runserver-Tools.sh Add bash equivalents run*.bat scripts for linux devs (#31195) 2024-08-21 16:15:51 +01:00
runserver.bat Use dotnet run for the run batch files instead of directly calling the exe (#27698) 2024-05-07 04:33:56 +02:00
runserver.sh Add bash equivalents run*.bat scripts for linux devs (#31195) 2024-08-21 16:15:51 +01:00
shell.nix Add pre-commit to nix flake (#3417) 2025-04-09 20:20:46 +00:00

README.md

Space Station 14 Delta-V Logo

Delta-V is a fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine.

Space Station 14 is a remake of SS13 that runs on Robust Toolbox, a homegrown engine written in C#.

Delta-V is a continuation of the Nyanotrasen fork. Any work done in a non-base namespace may contain incorrect attributes due to rewrites and recommitting.

DeltaV

Website | Wiki | Discord

Space Station 14

Website | Discord | Forum | Steam | Standalone Download

Documentation/Wiki

The docs site has documentation on SS14s content, engine, game design and more. It has lots of resources for new contributors to the project.

Contributing

We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!

Make sure to read CONTRIBUTING.md if you are new to Delta-V!

Building

  1. Clone this repo.
  2. Run RUN_THIS.py to init submodules and download the engine.
  3. Compile the solution.

More detailed instructions on building the project.

License

Content contributed to this repository after commit 87c70a89a6 is licensed under the GNU Affero General Public License version 3.0, unless otherwise stated. See LICENSE-AGPLv3.txt. Content contributed to this repository before commit 87c70a89a6 is licensed under the MIT license, unless otherwise stated. See LICENSE-MIT.txt.

To be more specific, code in Content.*/_DV, Resources/*/_DV and any Delta-V specific scripts in Tools are licensed under AGPLv3. Other files are originally from other codebases and are not owned by Delta-V, though any code must be relicensable to AGPLv3. SS14 is MIT licensed so this forking is possible.

87c70a89a67d0521a56388e6b1c3f2cb947943e4 was pushed on February 17th 2024 at 21:48 UTC

Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.

Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.

Code taken from Project Starlight was taken in accordance with the Starlight License.