41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using Content.Shared.DrawDepth;
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using Robust.Client.GameObjects;
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namespace Content.Client._DV.Abilities;
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/// <summary>
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/// Changes a sprite's draw depth when some appearance data becomes true.
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/// </summary>
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public sealed class DrawDepthVisualizerSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DrawDepthVisualizerComponent, AppearanceChangeEvent>(OnAppearanceChange);
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}
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private void OnAppearanceChange(Entity<DrawDepthVisualizerComponent> ent, ref AppearanceChangeEvent args)
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{
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if (args.Sprite is not {} sprite || !args.AppearanceData.TryGetValue(ent.Comp.Key, out var value))
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return;
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if (value is true)
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{
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if (ent.Comp.OriginalDrawDepth != null)
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return;
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ent.Comp.OriginalDrawDepth = sprite.DrawDepth;
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sprite.DrawDepth = (int) ent.Comp.Depth;
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}
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else
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{
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if (ent.Comp.OriginalDrawDepth is not {} original)
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return;
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sprite.DrawDepth = original;
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ent.Comp.OriginalDrawDepth = null;
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}
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}
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}
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