Delta-v/Content.Client/GameObjects/Components/Mobs
Paul Ritter 6602c8c972
Objectives (#2459)
* temp commit to save progress

* adds objectives

* refactors mind.addobjective a bit

* better names for my testobjectives which i'll remove later on anyways

* nullable errors

* some misc fixes

* no sorted or set, what was i thinking here?

* removes unused imports

* added commands

* fully implements stealcondition

* started uiwork

* moved prototypeicon to engine

* removes objective class & uiwork

* refactors ui to only update when opened
adds progresstexturerect

* adds some margin

* removes some testing code

* ignores objectiveprototypes on clientside

* fixes

* removes using statements for exp

* gets the job

* always show issuer

* locs & _

* giving commands some love

* Update Content.Client/GameObjects/EntitySystems/DoAfter/DoAfterBar.cs

Co-authored-by: Exp <theexp111@gmail.com>

* makes commands use new thingy

* string interpolation

* good catch exp

* loc'd

* linq gone

* runtime

* moves function from engine

* oopsie

* Update Content.Server/Objectives/Conditions/StealCondition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* makes messages directed

* base call & validation

* shuffle once

* No? Money down!

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: Exp <theexp111@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-22 18:38:07 +11:00
..
State Rename usages of collidable to physics (#2230) 2020-10-11 16:36:58 +02:00
AlertControl.cs Add readonly where it is missing and fix those field names according to their modifiers (#2589) 2020-11-22 00:02:00 +11:00
CameraRecoilComponent.cs Merge branch 'master' into mathmerge 2020-08-20 20:33:43 +02:00
ClientAlertsComponent.cs Add readonly where it is missing and fix those field names according to their modifiers (#2589) 2020-11-22 00:02:00 +11:00
ClientOverlayEffectsComponent.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
CombatModeComponent.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
DamageStateVisualizer.cs Fix xenos not changing sprites when going into crit or dying (#1854) 2020-08-22 15:51:35 +02:00
HumanoidAppearanceComponent.cs Fix mechanism events not being called properly, add test (#2279) 2020-10-17 12:26:39 +02:00
ICharacterUI.cs Objectives (#2459) 2020-11-22 18:38:07 +11:00
MeleeLungeComponent.cs Camera doesn't move on melee attack (#2107) 2020-11-03 13:30:36 -08:00
StunnableComponent.cs Nullability fixes. 2020-08-20 16:48:15 +02:00