Delta-v/Content.Server/Power/Generator
Pieter-Jan Briers 942563e582
Make PACMANs a little better (#24604)
* PACMAN generators show network load/supply.

This gives more feedback to players that their PACMAN is properly connected and what the network status is (i.e. you don't have enough generators).

* Buff JRPACMAN to 8 kW.

Shifted all power values up by +3 kW.

They're frequently too weak to power even single rooms so they deserve a buff.

* Change unit format helpers number format.

Always displays one digit of precision. This avoids jumping around when a value is changing live.

(cherry picked from commit f855cb2b0065083447128778c31c2a93bcd70a6a)
2024-01-28 00:32:20 +01:00
..
ChemicalFuelGeneratorAdapterComponent.cs Allow chemical-fueled generators to use multiple reagents (#24258) 2024-01-27 23:36:08 +01:00
ChemicalFuelGeneratorDirectSourceComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
GasPowerReceiverComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
GasPowerReceiverSystem.cs Convert atmos device events to ref events (#22843) 2023-12-22 23:25:05 +01:00
GeneratorExhaustGasSystem.cs Portable Generator Rework (#19302) 2023-08-25 11:40:42 -07:00
GeneratorSystem.cs Rip out remaining machine upgrades (#24413) 2024-01-27 23:43:49 +01:00
PortableGeneratorSystem.cs Make PACMANs a little better (#24604) 2024-01-28 00:32:20 +01:00
PowerSwitchableSystem.cs UseDelay + ItemCooldown merge (#22502) 2024-01-26 21:32:09 +01:00
SolidFuelGeneratorAdapterComponent.cs Portable Generator Rework (#19302) 2023-08-25 11:40:42 -07:00