Delta-v/Content.Server/AI/Operators/AiOperator.cs

53 lines
1.4 KiB
C#

namespace Content.Server.AI.Operators
{
public abstract class AiOperator
{
public bool HasStartup { get; private set; }
public bool HasShutdown { get; private set; }
/// <summary>
/// Called once when the NPC starts this action
/// </summary>
/// <returns>true if it hasn't started up previously</returns>
public virtual bool Startup()
{
// If we've already startup then no point continuing
// This signals to the override that it's already startup
// Should probably throw but it made some code elsewhere marginally easier
if (HasStartup)
return false;
HasStartup = true;
return true;
}
/// <summary>
/// Called once when the NPC is done with this action if the outcome is successful or fails.
/// </summary>
public virtual bool Shutdown(Outcome outcome)
{
if (HasShutdown)
return false;
HasShutdown = true;
return true;
}
/// <summary>
/// Called every tick for the AI
/// </summary>
/// <param name="frameTime"></param>
/// <returns></returns>
public abstract Outcome Execute(float frameTime);
}
public enum Outcome
{
Success,
Continuing,
Failed,
}
}