Delta-v/Content.Shared/Light/Component/SharedHandheldLightComponen...

50 lines
1.3 KiB
C#

using Content.Shared.Actions.ActionTypes;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Light.Component
{
[NetworkedComponent]
public abstract class SharedHandheldLightComponent : Robust.Shared.GameObjects.Component
{
[DataField("toggleActionId", customTypeSerializer:typeof(PrototypeIdSerializer<InstantActionPrototype>))]
public string ToggleActionId = "ToggleLight";
[DataField("toggleAction")]
public InstantAction? ToggleAction;
public const int StatusLevels = 6;
[Serializable, NetSerializable]
public sealed class HandheldLightComponentState : ComponentState
{
public byte? Charge { get; }
public bool Activated { get; }
public HandheldLightComponentState(bool activated, byte? charge)
{
Activated = activated;
Charge = charge;
}
}
}
[Serializable, NetSerializable]
public enum HandheldLightVisuals
{
Power
}
[Serializable, NetSerializable]
public enum HandheldLightPowerStates
{
FullPower,
LowPower,
Dying,
}
}