Delta-v/Content.Server/Atmos
Moony c576eb91d3
Adds like 17 new logs (#5499)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2021-11-24 23:52:31 +01:00
..
Commands Varied and semi-sprited atmos markers (#4944) 2021-10-19 21:07:47 +02:00
Components Activatable UI component (#5184) 2021-11-23 19:19:08 +01:00
EntitySystems Give pried tiles a random rotation (#5482) 2021-11-23 10:15:49 -07:00
Piping Adds like 17 new logs (#5499) 2021-11-24 23:52:31 +01:00
Reactions Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
ExcitedGroup.cs ECS Atmos Part 5: Moves all logic from GridAtmosphereComponent to AtmosphereSystem. (#4331) 2021-07-23 11:09:01 +02:00
GasMixture.cs Remove atmos archiving. 2021-07-26 11:06:44 +02:00
Hotspot.cs Remove Hotspot Start method. 2021-07-25 15:03:07 +02:00
IGasMixtureHolder.cs Enables nullables for atmos internals 2021-08-02 17:03:13 +02:00
IGasReactionEffect.cs Makes Airtight ECS. (#4351) 2021-07-25 17:04:58 +10:00
MonstermosInfo.cs ECS Atmos Part 4: Moves all atmos logic from TileAtmosphere to AtmosphereSystem. (#4295) 2021-07-20 18:03:49 +02:00
PressureEvent.cs Refactor Barotrauma to be ECS. (#4674) 2021-09-22 21:02:25 +10:00
TileAtmosphere.cs Document a few atmos classes. 2021-08-03 14:29:56 +02:00
TileFireEvent.cs Refactor Flammable to be ECS. (#4671) 2021-09-22 11:05:33 +02:00