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DelayStartCommand.cs
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Turns GameTicker into an EntitySystem. (#4197)
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2021-06-20 10:09:24 +02:00 |
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EndRoundCommand.cs
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Turns GameTicker into an EntitySystem. (#4197)
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2021-06-20 10:09:24 +02:00 |
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ForceMapCommand.cs
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Makes map vote and roundstart smart about player count. (#5418)
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2021-11-20 11:32:07 -07:00 |
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ForcePresetCommand.cs
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Turns GameTicker into an EntitySystem. (#4197)
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2021-06-20 10:09:24 +02:00 |
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GoLobbyCommand.cs
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Remove redundant #nullable enable (#4275)
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2021-07-16 17:37:09 -07:00 |
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JoinGameCommand.cs
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Observing outside the lobby is no longer a thing you can do. (#5587)
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2021-11-28 02:28:32 +01:00 |
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MappingCommand.cs
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Disable station events while mapping (#5581)
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2021-11-28 03:22:20 +11:00 |
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ObserveCommand.cs
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Observing outside the lobby is no longer a thing you can do. (#5587)
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2021-11-28 02:28:32 +01:00 |
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RespawnCommand.cs
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Turns GameTicker into an EntitySystem. (#4197)
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2021-06-20 10:09:24 +02:00 |
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RestartRoundCommand.cs
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Ghost roles create new minds, better tracking of roles at round end screen (#5175)
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2021-11-15 11:14:34 -07:00 |
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SetGamePresetCommand.cs
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Turns GameTicker into an EntitySystem. (#4197)
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2021-06-20 10:09:24 +02:00 |
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StartRoundCommand.cs
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Turns GameTicker into an EntitySystem. (#4197)
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2021-06-20 10:09:24 +02:00 |
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ToggleDisallowLateJoinCommand.cs
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Turns GameTicker into an EntitySystem. (#4197)
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2021-06-20 10:09:24 +02:00 |
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ToggleReadyCommand.cs
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Turns GameTicker into an EntitySystem. (#4197)
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2021-06-20 10:09:24 +02:00 |