mirror of
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* Apply patch https://github.com/moonheart08/space-station-14/compare/1777eea9a42a8bdbc4a865327bb9ef3e10fe57de..6b32bb2b148ef9d312b5332ccea4d8688694dba5 Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * make red squiggly line go away Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Add todo list Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Add palette to `TextureButton` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * migrate `ContextMenu` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * tweak NT colors * New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet` * Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons` * move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * tweak color & update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * chat is this real (update chat palette) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Update todo Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `SmallButton` and remove some obsolete things from `StyleNano` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * replace `ButtonColorGreen` with `Positive` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `Placeholder` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Examine popup buttons Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * move over more things & cleanup `StyleNano` more (under 1000 lines!!!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Remove some more redundant stuff Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Undo style change for chat window Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * paper editing works now Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `OptionButton` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * fix `ActionButton` not having highlighting Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ButtonBig` and more cleanup Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move items inheriting from `ISheetletConfig` into their own directory Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Cleanup & move `Label` styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Action search box styles Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Moved, stuff is Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * yap & move over MORE stuff (just like one thing left!!!) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Change status classes to appropriate existing classes Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * remove remaining references to `StyleNano` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Fix some hardcoding & broken code, `GetFromControl` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Scrollbars! Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * chores Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * clean up `StyleClass.cs` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ItemListSheetlet` refactor Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * more chores! Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Consistency w/ directory structure Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move `MainMenuSheetlet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `ColorPalette` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * whoopsie Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Remove most sheet-specific sheetlets Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys) Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * yap Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * MASSIVE resharper skill issue Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * actually use `ISheetletConfig` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * have specific sheetlet be specific Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `GetResourceOr` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * cleanup & move / remove `IPalette`s Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * actually do specific stylesheets correctly & fix tooltips Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * cleanup & logging Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * Move `FontKind` and `FontKindExtensions` to their own files Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * rename `InterfaceStylesheet` to `SystemStylesheet` Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * change `ButtonHovered` etc to `PseudoHovered` etc Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * give the palettes fun names Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * `StyleSpace` is no more Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * It should compile now! I am now going to bed (fr) if it fails it fails Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * make squiggly red line go away Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> * add additional type restrictions to sheetlets * `CommonStylesheet` * minor cleanup * Make `GetSheetletRules` not horrible * wait this was duplicating style rules. oops! * move some sheetlets to their associated xamls * oh wait apparently that was important * review pass 1 * review pass 2 (font & color stuff) * review pass 3: remove unused stuff / filename fix * fix warnings & "replace cast with explicit variable type" * move `Palette` stuff to its own directory * tweak colors (they're different now that I actually fixed the OKlab thing) * review pass 4: little things * make window close button grey before hovering * refactor `HLine` to make it less terrible and allow it to be styled * fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding * band-aid missing references in `StyleNano` * move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper` * remove dictionary field from `IStylesheetManager` * Add check for unloaded sheetlets * style tweaks to satisfy OCD * I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow` * tweak palettes for like the fourth time * construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete * rename `BackgroundPanel` classes for consistency * tweak window / `ListContainer` * oh right you use `///` not `/**` * font system is bad, make it temporary * acknowledge Divider funkyness * remove use of class `Disabled` * `ColorPalette` allow overriding colors with brace initialization * review pass again * tweak disabled button colors * `StatusPalette` tweaks * typo * Make squiggly red line go away * Delete `Redux` * Remove all references to `Redux` * make red less radioactive * Store stylesheet name inside stylesheet class * fix merge errors * use RT's Oklab support instead * shuffle around `StylesheetManager` fields * apply stylesheets based off `StylesheetComponent` * simplify `ColorPalette` construction * add todo for `SheetletConfigType` * `OptionButton` has a background color now * fix disabled buttons * sigh (red color palette fixed) * make `ItemList` use primary palette * Revert "apply stylesheets based off `StylesheetComponent`" This reverts commit c05b147da845f6e04ff33d1cbd91a18a92c676d7. * dead code removal * buttons are green when pressed (we need togglebuttons) --------- Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com> Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
196 lines
6.8 KiB
C#
196 lines
6.8 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Client.Stylesheets;
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using Content.Shared.VendingMachines;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using FancyWindow = Content.Client.UserInterface.Controls.FancyWindow;
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using Robust.Client.UserInterface;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.IdentityManagement;
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using Robust.Client.Graphics;
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using Robust.Shared.Utility;
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namespace Content.Client.VendingMachines.UI
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{
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[GenerateTypedNameReferences]
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public sealed partial class VendingMachineMenu : FancyWindow
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private readonly Dictionary<EntProtoId, EntityUid> _dummies = [];
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private readonly Dictionary<EntProtoId, (ListContainerButton Button, VendingMachineItem Item)> _listItems = new();
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private readonly Dictionary<EntProtoId, uint> _amounts = new();
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/// <summary>
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/// Whether the vending machine is able to be interacted with or not.
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/// </summary>
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private bool _enabled;
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public event Action<GUIBoundKeyEventArgs, ListData>? OnItemSelected;
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public VendingMachineMenu()
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{
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MinSize = SetSize = new Vector2(250, 150);
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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VendingContents.SearchBar = SearchBar;
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VendingContents.DataFilterCondition += DataFilterCondition;
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VendingContents.GenerateItem += GenerateButton;
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VendingContents.ItemKeyBindDown += (args, data) => OnItemSelected?.Invoke(args, data);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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// Don't clean up dummies during disposal or we'll just have to spawn them again
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if (!disposing)
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return;
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// Delete any dummy items we spawned
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foreach (var entity in _dummies.Values)
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{
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_entityManager.QueueDeleteEntity(entity);
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}
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_dummies.Clear();
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}
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private bool DataFilterCondition(string filter, ListData data)
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{
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if (data is not VendorItemsListData { ItemText: var text })
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return false;
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if (string.IsNullOrEmpty(filter))
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return true;
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return text.Contains(filter, StringComparison.CurrentCultureIgnoreCase);
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}
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private void GenerateButton(ListData data, ListContainerButton button)
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{
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if (data is not VendorItemsListData { ItemProtoID: var protoID, ItemText: var text })
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return;
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var item = new VendingMachineItem(protoID, text);
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_listItems[protoID] = (button, item);
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button.AddChild(item);
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button.AddStyleClass(StyleClass.ButtonSquare);
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button.Disabled = !_enabled || _amounts[protoID] == 0;
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}
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/// <summary>
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/// Populates the list of available items on the vending machine interface
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/// and sets icons based on their prototypes
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/// </summary>
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public void Populate(List<VendingMachineInventoryEntry> inventory, bool enabled)
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{
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_enabled = enabled;
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_listItems.Clear();
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_amounts.Clear();
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if (inventory.Count == 0 && VendingContents.Visible)
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{
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SearchBar.Visible = false;
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VendingContents.Visible = false;
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var outOfStockLabel = new Label()
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{
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Text = Loc.GetString("vending-machine-component-try-eject-out-of-stock"),
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Margin = new Thickness(4, 4),
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HorizontalExpand = true,
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VerticalAlignment = VAlignment.Stretch,
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HorizontalAlignment = HAlignment.Center
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};
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MainContainer.AddChild(outOfStockLabel);
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SetSizeAfterUpdate(outOfStockLabel.Text.Length, 0);
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return;
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}
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var longestEntry = string.Empty;
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var listData = new List<VendorItemsListData>();
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for (var i = 0; i < inventory.Count; i++)
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{
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var entry = inventory[i];
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if (!_prototypeManager.Resolve(entry.ID, out var prototype))
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{
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_amounts[entry.ID] = 0;
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continue;
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}
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if (!_dummies.TryGetValue(entry.ID, out var dummy))
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{
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dummy = _entityManager.Spawn(entry.ID);
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_dummies.Add(entry.ID, dummy);
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}
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var itemName = Identity.Name(dummy, _entityManager);
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var itemText = $"{itemName} [{entry.Amount}]";
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_amounts[entry.ID] = entry.Amount;
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if (itemText.Length > longestEntry.Length)
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longestEntry = itemText;
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listData.Add(new VendorItemsListData(prototype.ID, i)
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{
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ItemText = itemText,
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});
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}
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VendingContents.PopulateList(listData);
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SetSizeAfterUpdate(longestEntry.Length, inventory.Count);
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}
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/// <summary>
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/// Updates text entries for vending data in place without modifying the list controls.
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/// </summary>
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public void UpdateAmounts(List<VendingMachineInventoryEntry> cachedInventory, bool enabled)
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{
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_enabled = enabled;
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foreach (var proto in _dummies.Keys)
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{
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if (!_listItems.TryGetValue(proto, out var button))
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continue;
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var dummy = _dummies[proto];
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if (!cachedInventory.TryFirstOrDefault(o => o.ID == proto, out var entry))
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continue;
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var amount = entry.Amount;
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// Could be better? Problem is all inventory entries get squashed.
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var text = GetItemText(dummy, amount);
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button.Item.SetText(text);
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button.Button.Disabled = !enabled || amount == 0;
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}
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}
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private string GetItemText(EntityUid dummy, uint amount)
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{
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var itemName = Identity.Name(dummy, _entityManager);
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return $"{itemName} [{amount}]";
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}
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private void SetSizeAfterUpdate(int longestEntryLength, int contentCount)
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{
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SetSize = new Vector2(Math.Clamp((longestEntryLength + 2) * 12, 250, 400),
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Math.Clamp(contentCount * 50, 150, 350));
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}
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}
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public record VendorItemsListData(EntProtoId ItemProtoID, int ItemIndex) : ListData
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{
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public string ItemText = string.Empty;
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}
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}
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