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* move store-objective stuff to _DV * radiation fix * move SealingCabinet to _DV * move textures to _DV * move yml stuff to _DV --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
16 lines
481 B
C#
16 lines
481 B
C#
using Content.Server._DV.Objectives.Systems;
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using Content.Shared.Store;
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using Robust.Shared.Prototypes;
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namespace Content.Server._DV.Objectives.Components;
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/// <summary>
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/// Unlocks store listings that use <see cref="ObjectiveUnlockCondition"/>.
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/// </summary>
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[RegisterComponent, Access(typeof(StoreUnlockerSystem))]
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public sealed partial class StoreUnlockerComponent : Component
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{
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[DataField(required: true)]
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public List<ProtoId<ListingPrototype>> Listings = new();
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}
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