Files
Delta-v/Content.Shared/Administration/PlayerInfo.cs
T
DisposableCrewmember42 3c0d4ab253 feat: Various Admin QOL features (#5436)
* feat: added lslaws command

* feat: add lswatchlisted command

* tweak: nicer formatting for lswatchlisted

* tweak: nicer formatting for lslaws

* feat: lsobjectives lists everyone's objectives if no user specified

* feat: mark ghosted players in players tab

* docs: add missing DeltaV patch comment

* feat: only alert admins if meatspiking player characters

* feat: always alert about station explosions, don't spam off-station alerts

* feat: stripping alert tweaks

* feat: admin alert on low hour latejoin

* refactor: forgot to make onspawncomplete non-async, wasn't necessary after all

* feat: EORG alerts

* feat: getping command

* refactor: remove unused imports, format

* refactor: early return in onspawncomplete

* feat: add coordinate link to eorg destroy alert

* tweak: cache watchlist data to avoid db calls, use in lswatchlisted

* fix: null-check in OnNoteAdded

* feat: watchlist indicator on admin overlay

* feat: optionally mark watchlisted in f7 players

* feat: refresh admin playerlist data on wl change

* fix: update player list after cache write

* feat: add tp links to prayer messages

* tweak: don't alert when uncuffing self

* tweak: lower uncuff other alert impact if mindshielded

* docs: add deltav comments to imports

* refactor: address review comments

* style: deltav comments on same line as change

* performance: get metadata only if objectives > 0

* fix: actually check user if explosion gridPos not on station

* style: remove extraneous newlines

* refactor: use fancy getOrNew method

* feat: refresh player list UI if marking pref changed

* feat: latejoin alert hours configurable

* fix: also list objectives for non-humanoids and dead people
2026-04-04 16:38:32 +02:00

44 lines
1.0 KiB
C#

using Content.Shared.Mind;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.Administration;
[Serializable, NetSerializable]
public sealed record PlayerInfo(
string Username,
string CharacterName,
string IdentityName,
string StartingJob,
bool Antag,
ProtoId<RoleTypePrototype>? RoleProto,
LocId? Subtype,
int SortWeight,
NetEntity? NetEntity,
NetUserId SessionId,
bool Connected,
bool ActiveThisRound,
TimeSpan? OverallPlaytime,
bool Ghost, // DeltaV - Add Ghost
bool Watchlisted // DeltaV - Add Watchlisted
)
{
private string? _playtimeString;
public bool IsPinned { get; set; }
public string PlaytimeString => _playtimeString ??=
OverallPlaytime?.ToString("%d':'hh':'mm") ?? Loc.GetString("generic-unknown-title");
public bool Equals(PlayerInfo? other)
{
return other?.SessionId == SessionId;
}
public override int GetHashCode()
{
return SessionId.GetHashCode();
}
}