mirror of
https://github.com/DeltaV-Station/Delta-v.git
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* rework
* bruh
* all fixed
* balance
* bb
* Update TileAnomalySystem.cs
* Update EntityAnomalySystem.cs
* spawn on shutdown variant
* fix entites, fix DataRecord
* fix some review
* god forgive me
* oh fuck wrong brench
* Revert "oh fuck wrong brench"
This reverts commit c81f57f7830c8e55fd47982500c57281af40b0dc.
(cherry picked from commit de9d7aed17)
27 lines
767 B
C#
27 lines
767 B
C#
using Content.Shared.Maps;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Anomaly.Effects.Components;
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedTileAnomalySystem))]
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public sealed partial class TileSpawnAnomalyComponent : Component
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{
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/// <summary>
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/// All types of floors spawns with their settings
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/// </summary>
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[DataField]
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public List<TileSpawnSettingsEntry> Entries = new();
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}
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[DataRecord]
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public partial record struct TileSpawnSettingsEntry()
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{
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/// <summary>
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/// The tile that is spawned by the anomaly's effect
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/// </summary>
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public ProtoId<ContentTileDefinition> Floor { get; set; } = default!;
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public AnomalySpawnSettings Settings { get; set; } = new();
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}
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