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* Update OrganManipulation.xml * Update Command.xml Renamed commands from Research Director and QuarterMaster to Mystagouge and Logistic Officer. Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update Radio.xml Highlighting examine your radio Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update CharacterCreation.xml Added some extra traits, and changed unrevivable to include cloning. Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update MedicalDoctor.xml Added some information regarding cryogenics for rotting bodies, and added information about the unrevivable trait. Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update Cloning.xml Added information regarding the unrevivable trait for cloning. Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update Surgery.xml Added the cleaning of surgery tools. Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update Science.xml Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update AnomalousResearch.xml Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update CosmicCultDeconversion.xml Updated the deconversion to fix the censer from holywater to Mindbreaker toxin Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update CosmicCultDeconversion.xml bible removal Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update CosmicCultDeconversion.xml Added mindbreaker toxins recipe. Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update PartManipulation.xml Added extra information regarding limbs that cannot be biofabbed. Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Create Logistics Renamed logistics guidebook entry Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update cargo.yml Renamed from cargo to logistics Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * rename cargo to logistic rena Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Revise trial and hearing procedures in Justice.xml Updated trial and hearing procedures, including time limits and roles. Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Enhance Psionics.xml with glimmer tracking details Added details about the sophic scribe's functionality and glimmer emergency handling. Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Rename guide entry for altars in epistemics.yml Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update Altar.xml by removing Golemancy note Removed note about Golemancy not being implemented. Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Enhance forensic information retrieval process Updated instructions for recognizing DNA and added references to Medical and Criminal Records Computers. Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Decked out the MedicalDoctor.xml with the new traits and CPR! * Recoloured Medical doctor and added a better guide for dead bodies. * Reworded medical doctor alot. * Added another surgery textlink * Rechanged medical doctor, too colourful so i toned it down * Finalised the doctor * fixed a missing " * Some grammar and invalid pages fixes. * Edited the Bartender page to add restocking as well. Along with some rewording. * Added operating tables to surgery, and fixed a typo, its sutures not satures! * Fixed some stuff * Fixed some things regarding a review. * Rewriting my medical doctor. Part 1 * Rewrite medical doctor.xml part 2 * Some extra changes, added umbroxol and holywater to core medications * added topicals * finished rewriting medical doctor * copied medical doctor to the DV folder for namespacing, while replacing the original one with wizdens * Edited something about psionics. * Fixed forensics. * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * namespaced medical doctor. * quick bug fix * moved umbroxol and holy water to speciality medications * added extra traits such as unrevivable to medicaldoctor * Update Resources/ServerInfo/Guidebook/_DV/Justice.xml Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Fixed everything for review * fixed an entry not showing * ack invalid comment * Hotfix for him again * To apply with the changes * aaaaa MY YAML * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Update guides.ftl Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com> Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update MedicalDoctor.xml Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Update CharacterCreation.xml Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> * Fixed a serious blunder * Moved cloning into _DV and changed the .yml address * Quick fix to surgery. * updated surgery again. * removed the commentz from the main guide * oops I accidentally deleted * Update Resources/Locale/en-US/guidebook/guides.ftl Signed-off-by: Tobias Berger <toby@tobot.dev> * Update Resources/Locale/en-US/guidebook/guides.ftl Signed-off-by: Tobias Berger <toby@tobot.dev> --------- Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com> Signed-off-by: Tobias Berger <toby@tobot.dev> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Tobias Berger <toby@tobot.dev> Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
56 lines
2.8 KiB
XML
56 lines
2.8 KiB
XML
<Document>
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# Epistemics
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[color=#c96dbf]Epistemics[/color], often called Research and Development, is a job made up of both generating research points to unlock new technologies as well as using said technologies to produce new items at lathes to help out the station.
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## Personnel
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[color=#c96dbf]Epistemics[/color]' staff is made up of Research Assistants, Scientists, the chaplain, the archivist, and the Psionic Mantis. [color=#c96dbf]Epistemics[/color] is run by the Mystagogue.
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<!--Delta V: Renamed Research Director to Mystagouge-->
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<Box>
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<GuideEntityEmbed Entity="ToyFigurineScientist" Caption="Scientist"/>
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<GuideEntityEmbed Entity="ToyFigurineResearchDirector" Caption="Mystagouge"/>
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<GuideEntityEmbed Entity="ToyFigurineChaplain" Caption="Chaplain"/>
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<GuideEntityEmbed Entity="ToyFigurineLibrarian" Caption="Archivist"/>
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</Box>
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## Technologies
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<Box>
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<GuideEntityEmbed Entity="ComputerResearchAndDevelopment"/>
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<GuideEntityEmbed Entity="ResearchAndDevelopmentServer"/>
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</Box>
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The most important thing inside your department is the R&D server, which stores unlocked technologies, and the R&D computer, which allows you to unlock [color=#a4885c]technologies[/color].
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Each technology costs [color=#a4885c]Research Points[/color] and unlocks recipes at lathes. Some technologies will also have prerequisites you have to unlock before you can research them.
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[textlink="Click here to see a list of technologies." link="Technologies"].
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## Disciplines
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Technologies are spread over 4 different Disciplines:
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<Box>
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<GuideEntityEmbed Entity="Wrench" Caption="Industrial"/>
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<GuideEntityEmbed Entity="WeaponTetherGun" Caption="Experimental"/>
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<GuideEntityEmbed Entity="ComputerTelevision" Caption="Civil Services"/>
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<GuideEntityEmbed Entity="WeaponXrayCannon" Caption="Arsenal"/>
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</Box>
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<GuideEntityEmbed Entity="ComputerResearchAndDevelopment"/> Use your nearest R&D console to take note of which kind of research is locked behind each Discipline tree.
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## Tiers
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Each Discipline tree has up to 3 tiers of technologies. At the start the only tier that is open and available for you is tier 1.
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In order to progress further, you have to research [color=brown]all[/color] of the current tier to move to the next one. So in order to unlock T2 researches you need to research the entirety of T1.
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## Lathes
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<Box>
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<GuideEntityEmbed Entity="EpistemicsTechFab"/>
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<GuideEntityEmbed Entity="CircuitImprinter"/>
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</Box>
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<Box>
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<GuideEntityEmbed Entity="ExosuitFabricator"/>
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<GuideEntityEmbed Entity="MedicalTechFab"/>
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<GuideEntityEmbed Entity="SecurityTechFab"/>
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</Box>
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At a lathe, you can choose a server to allow it print whatever recipes you have unlocked. Recipes require various materials (steel, glass, plastic, gold, plasma) which can be acquired at Logistics or Salvage.
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</Document>
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