Delta-v/Content.Server/Explosion/EntitySystems
metalgearsloth 38fc066fb9
Re-implement recoil (#9406)
* Re-implement recoil

Playing around with the values atm

* Update constants

* final tweaks
2022-07-14 22:01:25 +10:00
..
ClusterGrenadeSystem.cs Throw out throw helpers (#7195) 2022-03-24 00:33:01 +11:00
ExplosionGridTileFlood.cs Remove Explicit GridId References (#8315) 2022-06-12 11:54:41 +10:00
ExplosionSpaceTileFlood.cs Remove Explicit GridId References (#8315) 2022-06-12 11:54:41 +10:00
ExplosionSystem.Airtight.cs Make explosive armor multiplicative and not additive (#9498) 2022-07-07 13:15:20 +10:00
ExplosionSystem.CVars.cs Explosion refactor (#5230) 2022-03-31 21:39:26 -05:00
ExplosionSystem.GridMap.cs Remove implicit GridId conversions (#8975) 2022-06-28 22:56:02 +10:00
ExplosionSystem.Processing.cs Fix & speed up explosion lookup (#9526) 2022-07-08 13:29:43 +10:00
ExplosionSystem.TileFill.cs Remove Explicit GridId References (#8315) 2022-06-12 11:54:41 +10:00
ExplosionSystem.cs Re-implement recoil (#9406) 2022-07-14 22:01:25 +10:00
ExplosionTileFlood.cs Explosion refactor fixes pt1 (#7375) 2022-04-05 17:22:35 +10:00
TriggerSystem.OnUse.cs C4 (#7486) 2022-04-14 15:00:50 -07:00
TriggerSystem.Proximity.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
TriggerSystem.Signal.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
TriggerSystem.TimedCollide.cs Make raiselocalevent not broadcast by default (#8998) 2022-06-22 09:53:41 +10:00
TriggerSystem.cs Shards damage barefoot users + steptrigger-related general cleanup (#9585) 2022-07-10 02:28:37 -07:00