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ClusterGrenadeSystem.cs
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Throw out throw helpers (#7195)
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2022-03-24 00:33:01 +11:00 |
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ExplosionGridTileFlood.cs
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Remove Explicit GridId References (#8315)
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2022-06-12 11:54:41 +10:00 |
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ExplosionSpaceTileFlood.cs
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Remove Explicit GridId References (#8315)
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2022-06-12 11:54:41 +10:00 |
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ExplosionSystem.Airtight.cs
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Make explosive armor multiplicative and not additive (#9498)
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2022-07-07 13:15:20 +10:00 |
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ExplosionSystem.CVars.cs
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Explosion refactor (#5230)
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2022-03-31 21:39:26 -05:00 |
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ExplosionSystem.GridMap.cs
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Remove implicit GridId conversions (#8975)
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2022-06-28 22:56:02 +10:00 |
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ExplosionSystem.Processing.cs
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Fix & speed up explosion lookup (#9526)
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2022-07-08 13:29:43 +10:00 |
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ExplosionSystem.TileFill.cs
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Remove Explicit GridId References (#8315)
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2022-06-12 11:54:41 +10:00 |
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ExplosionSystem.cs
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Re-implement recoil (#9406)
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2022-07-14 22:01:25 +10:00 |
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ExplosionTileFlood.cs
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Explosion refactor fixes pt1 (#7375)
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2022-04-05 17:22:35 +10:00 |
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TriggerSystem.OnUse.cs
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C4 (#7486)
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2022-04-14 15:00:50 -07:00 |
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TriggerSystem.Proximity.cs
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Cleanup the namespaces (#8132)
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2022-05-13 17:59:03 +10:00 |
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TriggerSystem.Signal.cs
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Cleanup the namespaces (#8132)
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2022-05-13 17:59:03 +10:00 |
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TriggerSystem.TimedCollide.cs
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Make raiselocalevent not broadcast by default (#8998)
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2022-06-22 09:53:41 +10:00 |
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TriggerSystem.cs
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Shards damage barefoot users + steptrigger-related general cleanup (#9585)
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2022-07-10 02:28:37 -07:00 |