Delta-v/Content.Server/NPC/HTN
mq a4e9f24572 Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` (#41966)
* Entity<T>, skipping Magazine and ChamberMagazine

* missed some

* AUGH!!

* ballistic examine

* dotnet hates me

* WHY ARE YOU CALLED THAT!!!!

* cheers aada
2026-04-04 16:57:22 +02:00
..
Preconditions Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` (#41966) 2026-04-04 16:57:22 +02:00
PrimitiveTasks Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
HTNBranch.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
HTNComponent.cs Fix post-mapinit NPC exception (#40244) 2025-12-29 11:39:17 -06:00
HTNCompoundPrototype.cs Fix prototypes so they pass analyzer checks (#35435) 2025-03-01 14:18:26 +00:00
HTNCompoundTask.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
HTNPlan.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
HTNPlanJob.cs upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
HTNPlanState.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
HTNSystem.cs Fix post-mapinit NPC exception (#40244) 2025-12-29 11:39:17 -06:00
HTNTask.cs Allow the creation of recursive HTNs (#30138) 2024-08-09 18:12:53 +01:00
IHTNCompound.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
IHtnConditionalShutdown.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00