* Thrown object speed is now based on force. Fixed BoundingBox namespace. * 100% more throwing. CollisionGroup enum. * Update Engine. |
||
|---|---|---|
| .. | ||
| CollisionGroup.cs | ||
* Thrown object speed is now based on force. Fixed BoundingBox namespace. * 100% more throwing. CollisionGroup enum. * Update Engine. |
||
|---|---|---|
| .. | ||
| CollisionGroup.cs | ||