mirror of
https://github.com/DeltaV-Station/Delta-v.git
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* terminator locale
* terminate objective
* terminator components and shared system
* terminator roles rules and system
* terminator events
* skeleton recolour
* terminator and endoskeleton
* ghost role spawn
* damage modifier sets
* :trollface:
* :trollface:
* add antag prototype
* ghost role locale
* skynet
* :trollface:
* :trollface:
* :trollface:
* add endoskeleton body prototype
* :trollface:
* :trollface:
* smite locale
* implement terminate smite
* :trollface:
* :trollface:
* implement PopupBehavior
* endoskeleton transform popup
* move stuff from shared to server since nothing actually used it
* recolour everything
* update parts
* :trollface:
* :trollface:
* ok fire was using the damage set, back to 1.0
* tweak
* :trollface:
* :trollface:
* simplemob ops
* 1 rule per pro
* :trollface:
* :trollface:
* update some sprites
* structural damage
* :trollface:
* :trollface:
* Revert "update some sprites"
This reverts commit 459196c6a8942c5412885d5fe2f1a83a48408ddc.
* offbrand, add die objective to maybe remove fear of murderbone
* add shut down objective to the list
* fix ghost role
* fix control mob
* :trollface:
* :trollface:
* please
* naming
* code changes for GenericAntag terminator
* yml changes for GenericAntag terminator
* :trollface:
* moved kill objective override to an objective component
* use kill objective override
* fix
* oh
* locale changes
* change burn to heat for skin melting gib
* change some endoskeleton stuff
* pro
* i already did this dementia ops
* objective
* fix
* pro
* swap out full sprite
* update parts
* forgor
* fix mind transfer
* type
* endoskeleton has 500 mass
* evil
* fishops
* warops
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit 52532e4075)
42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using Content.Server.Objectives.Components;
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using Content.Server.Terminator.Components;
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using Content.Shared.Mind;
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using Content.Shared.Objectives.Components;
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namespace Content.Server.Objectives.Systems;
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/// <summary>
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/// Handles copying the exterminator's target override to this objective.
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/// </summary>
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public sealed class TerminatorTargetOverrideSystem : EntitySystem
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{
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[Dependency] private readonly TargetObjectiveSystem _target = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<TerminatorTargetOverrideComponent, ObjectiveAssignedEvent>(OnAssigned);
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}
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private void OnAssigned(EntityUid uid, TerminatorTargetOverrideComponent comp, ref ObjectiveAssignedEvent args)
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{
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if (args.Mind.OwnedEntity == null)
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{
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args.Cancelled = true;
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return;
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}
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var user = args.Mind.OwnedEntity.Value;
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if (!TryComp<TerminatorComponent>(user, out var terminator))
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{
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args.Cancelled = true;
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return;
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}
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// this exterminator has a target override so set its objective target accordingly
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if (terminator.Target != null)
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_target.SetTarget(uid, terminator.Target.Value);
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}
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}
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