65 lines
2.1 KiB
C#
65 lines
2.1 KiB
C#
using System.Numerics;
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using Content.Server._DV.Cargo.Systems;
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using Content.Server._DV.CartridgeLoader.Cartridges;
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using Content.Shared.CartridgeLoader.Cartridges;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Timing;
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namespace Content.Server._DV.Cargo.Components;
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[RegisterComponent, AutoGenerateComponentPause]
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[Access(typeof(StockMarketSystem), typeof(StockTradingCartridgeSystem))]
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public sealed partial class StationStockMarketComponent : Component
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{
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/// <summary>
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/// The list of companies you can invest in
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/// </summary>
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[DataField]
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public List<StockCompany> Companies = [];
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/// <summary>
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/// The list of shares owned by the station
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/// </summary>
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[DataField]
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public Dictionary<int, int> StockOwnership = new();
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/// <summary>
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/// The interval at which the stock market updates
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/// </summary>
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[DataField]
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public TimeSpan UpdateInterval = TimeSpan.FromSeconds(600); // 10 minutes
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/// <summary>
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/// The <see cref="IGameTiming.CurTime"/> timespan of next update.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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[AutoPausedField]
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public TimeSpan NextUpdate = TimeSpan.Zero;
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/// <summary>
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/// The sound to play after selling or buying stocks
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/// </summary>
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[DataField]
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public SoundSpecifier ConfirmSound = new SoundPathSpecifier("/Audio/Effects/Cargo/ping.ogg");
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/// <summary>
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/// The sound to play if the don't have access to buy or sell stocks
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/// </summary>
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[DataField]
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public SoundSpecifier DenySound = new SoundPathSpecifier("/Audio/Effects/Cargo/buzz_sigh.ogg");
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// These work well as presets but can be changed in the yaml
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[DataField]
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public List<MarketChange> MarketChanges =
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[
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new(0.86f, new Vector2(-0.05f, 0.05f)), // Minor
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new(0.10f, new Vector2(-0.3f, 0.2f)), // Moderate
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new(0.03f, new Vector2(-0.5f, 1.5f)), // Major
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new(0.01f, new Vector2(-0.9f, 4.0f)), // Catastrophic
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];
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}
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[DataRecord]
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public partial record struct MarketChange(float Chance, Vector2 Range);
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