|
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Server.MachineLinking.Components
|
|
{
|
|
/// <summary>
|
|
/// Sends out a signal to machine linked objects.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public sealed class SignallerComponent : Component
|
|
{
|
|
public const string Port = "Pressed";
|
|
}
|
|
}
|