Delta-v/Content.Server/Maps
Nemanja 27231420bc
Allow gamemodes to specify custom map pools (#18429)
* Allow game presets to require certain maps

* make preset maps ignore the game map pool

* make it use a map pool prototype

* Typo

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Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-01 16:11:50 -05:00
..
Conditions Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
NameGenerators Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
GameMapCondition.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
GameMapManager.cs Allow gamemodes to specify custom map pools (#18429) 2023-08-01 16:11:50 -05:00
GameMapPoolPrototype.cs Map pool cvar (#12313) 2022-11-01 20:17:35 -05:00
GameMapPrototype.MapSelection.cs Map pool cvar (#12313) 2022-11-01 20:17:35 -05:00
GameMapPrototype.cs Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566) 2023-04-20 20:16:01 +10:00
GridDraggingCommand.cs Fix griddrag and tethergun (#10510) 2022-08-31 20:11:45 -07:00
GridDraggingSystem.cs Content update for ECS physics (#13291) 2023-01-15 15:38:59 +11:00
IGameMapManager.cs Refactor GameMapManager a bit (nukes mapforced) (#11513) 2022-11-08 13:18:21 +11:00
MapMigrationSystem.cs Fix invalid followers being saved in maps (#16146) 2023-05-07 09:38:56 +10:00
PlanetCommand.cs Gravity "Inherent" property for planet maps (#16695) 2023-07-16 15:01:54 -04:00
ResaveCommand.cs Migrate machine linking and resave all maps (#18243) 2023-07-24 10:35:09 +10:00
TileSystem.cs fire axe plating (#18087) 2023-07-17 01:47:20 -06:00