mirror of
https://github.com/DeltaV-Station/Delta-v.git
synced 2026-09-30 08:07:28 +00:00
* initial visual nubody * oops overlay * im so pheeming rn * conversion... * tests * comeback of the underwear * oops eyes * blabbl * zeds * yaml linted * search and visible count constraints * reordering * preserve previously selected markings colors * fix test * some ui niceties * ordering * make DB changes backwards-compatible/downgrade-friendly * fix things again * fix migration * vulpkanin markings limit increase * wrapping * code cleanup and more code cleanup and more code cleanup and more code cleanup and * fix slop ports * better sampling API * make filter work + use the method i made for its intended purpose * fix test fails real quick * magic mirror cleanup, remove TODO * don't 0-init the organ profile data * remove deltastates --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> # Conflicts: # Content.Server/Humanoid/Components/RandomHumanoidAppearanceComponent.cs # Content.Server/Humanoid/Systems/RandomHumanoidAppearanceSystem.cs # Conflicts: # Resources/Prototypes/Species/diona.yml # Conflicts: # Content.Server/Zombies/ZombieSystem.Transform.cs
44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
using Content.Server.Humanoid.Components;
|
|
using Content.Shared.Body;
|
|
using Content.Shared.Humanoid;
|
|
using Content.Shared.Preferences;
|
|
|
|
namespace Content.Server.Humanoid.Systems;
|
|
|
|
public sealed class RandomHumanoidAppearanceSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly HumanoidProfileSystem _humanoidProfile = default!;
|
|
[Dependency] private readonly MetaDataSystem _metaData = default!;
|
|
[Dependency] private readonly SharedVisualBodySystem _visualBody = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<RandomHumanoidAppearanceComponent, MapInitEvent>(OnMapInit);
|
|
}
|
|
|
|
private void OnMapInit(EntityUid uid, RandomHumanoidAppearanceComponent component, MapInitEvent args)
|
|
{
|
|
// If we have an initial profile/base layer set, do not randomize this humanoid.
|
|
if (!TryComp<HumanoidProfileComponent>(uid, out var humanoid))
|
|
return;
|
|
|
|
var profile = HumanoidCharacterProfile.RandomWithSpecies(humanoid.Species);
|
|
|
|
// DeltaV - begin keep gender
|
|
if (component.KeepGender)
|
|
{
|
|
profile = profile.WithSex(humanoid.Sex);
|
|
profile = profile.WithGender(humanoid.Gender);
|
|
}
|
|
// DeltaV - end keep gender
|
|
|
|
_visualBody.ApplyProfileTo(uid, profile);
|
|
_humanoidProfile.ApplyProfileTo(uid, profile);
|
|
|
|
if (component.RandomizeName)
|
|
_metaData.SetEntityName(uid, profile.Name);
|
|
}
|
|
}
|