* Fix votes using an audio entity Just retains a source around and uses that. I think the audio limit is like 256 sources on the lower end so this is like whatever to persist. * Restart * weh |
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|---|---|---|
| .. | ||
| UI | ||
| VoteManager.cs | ||
* Fix votes using an audio entity Just retains a source around and uses that. I think the audio limit is like 256 sources on the lower end so this is like whatever to persist. * Restart * weh |
||
|---|---|---|
| .. | ||
| UI | ||
| VoteManager.cs | ||