Delta-v/Content.Server/Body/Systems
SlamBamActionman 07174d0aaf
Better DNA forensics & ReagentData (#26699)
* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA"

* Removes touch DNA for puddles, adds DNA to vomit

* DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA

* Fix stupid metamorphic glass bug grrr

* Removed SpillableComponent since DnaSubstanceTraceComponent is used instead

* Removes data field from maps, adds DNA tracking for some missed items

* Give default value, fix missing values.

* Fixes recipe bug

* Review changes

* Make the Data list into a nullable type

* Revert map changes

* Move gibbed unknown DNA to forensicssystem
2024-08-09 09:27:27 +10:00
..
BloodstreamSystem.cs Better DNA forensics & ReagentData (#26699) 2024-08-09 09:27:27 +10:00
BodySystem.cs Update MoverController.cs to not use Component.Owner (#29965) 2024-08-02 11:32:32 +10:00
BrainSystem.cs Body code cleanup (#24946) 2024-03-27 17:48:37 -07:00
InternalsSystem.cs Replace IClickAlert with events (#30728) 2024-08-07 15:15:35 +10:00
LungSystem.cs Internals are kept on as long as any breathing tool is on (#28595) 2024-06-06 03:01:45 -04:00
MetabolizerSystem.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
RespiratorSystem.cs Remove obsolete code from Food, Drink and Respirator systems. (#30560) 2024-08-02 17:30:45 +10:00
StomachSystem.cs Body code cleanup (#24946) 2024-03-27 17:48:37 -07:00
ThermalRegulatorSystem.cs Body code cleanup (#24946) 2024-03-27 17:48:37 -07:00