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AI
Serialization v3 content PR ( #3491 )
2021-03-05 01:08:38 +01:00
Atmos
ECS Atmos Part 2: Moves a lot of Gas Mixture methods to AtmosphereSystem. ( #4218 )
2021-06-23 11:35:30 +02:00
Body
Metabolism refactor ( #4395 )
2021-07-31 13:50:32 +02:00
Buckle
Refactor standing to be ECS ( #4142 )
2021-06-27 19:02:46 +10:00
Chemistry
adds a integrationtest that tries out all reactions ( #4374 )
2021-07-27 22:54:26 +10:00
Commands
RestartRoundTest now loads saltern.
2021-07-06 16:41:57 +02:00
Construction
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Damageable
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Destructible
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Disposal
Pow3r: stage 1 ( #4208 )
2021-07-04 18:11:52 +02:00
DoAfter
DoAfter can now raise events so you don't need to use async with it ( #4253 )
2021-07-04 21:32:24 +10:00
Doors
Make Saltern driveable ( #4257 )
2021-07-21 21:15:12 +10:00
Fluids
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
GameObjects /Components
Removes LoopingSoundComponent. ( #4396 )
2021-07-31 12:41:59 +02:00
GameRules
Turns GameTicker into an EntitySystem. ( #4197 )
2021-06-20 10:09:24 +02:00
Gravity
Gravity fixes ( #4231 )
2021-06-27 15:57:02 +10:00
Interaction
Moves Hands to shared, some prediction ( #3829 )
2021-06-21 19:21:20 +10:00
Kitchen
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Lobby
Makes Airtight ECS. ( #4351 )
2021-07-25 17:04:58 +10:00
Networking
Remove Static Component NetIds ( #4247 )
2021-07-12 10:32:10 +02:00
PDA
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Pathfinding
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Power
Pow3r: stage 1 ( #4208 )
2021-07-04 18:11:52 +02:00
Solutions
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
StationEvents
Replace IResettingEntitySystem with RoundRestartCleanupEvent. ( #4245 )
2021-06-29 23:56:07 +10:00
Tag
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Utility
Random offset for DefaultGrid every round ( #4411 )
2021-08-03 18:49:25 +10:00
ClickableTest.cs
Random offset for DefaultGrid every round ( #4411 )
2021-08-03 18:49:25 +10:00
ContainerOcclusionTest.cs
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
DeleteInventoryTest.cs
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
DummyIconTest.cs
Make dummy icon test ignore abstract prototypes
2021-02-22 14:58:15 +01:00
EntityTest.cs
Pow3r: stage 1 ( #4208 )
2021-07-04 18:11:52 +02:00
GravityGridTest.cs
Pow3r: stage 1 ( #4208 )
2021-07-04 18:11:52 +02:00
GridTileLookupTest.cs
Fix gridtilelookuptest for WorldAABB fix ( #4144 )
2021-06-09 12:25:35 +10:00
HumanInventoryUniformSlotsTest.cs
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
InventoryHelpersTest.cs
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
MindEntityDeletionTest.cs
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
PostMapInitTest.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
ResettingEntitySystemTests.cs
Replace IResettingEntitySystem with RoundRestartCleanupEvent. ( #4245 )
2021-06-29 23:56:07 +10:00
RestartRoundTest.cs
Turns GameTicker into an EntitySystem. ( #4197 )
2021-06-20 10:09:24 +02:00
SaveLoadMapTest.cs
Make Saltern driveable ( #4257 )
2021-07-21 21:15:12 +10:00
SaveLoadSaveTest.cs
Pow3r: stage 1 ( #4208 )
2021-07-04 18:11:52 +02:00
ShuttleTest.cs
Make Saltern driveable ( #4257 )
2021-07-21 21:15:12 +10:00
StartTest.cs
Integration tests improvements:
2020-01-20 22:14:44 +01:00
StorageFillTest.cs
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
VendingMachineTest.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00