Delta-v/Content.Client/GameObjects/Components
Paul Ritter d80ec927bb
Removes some unused fields (#2603)
* removes some unused fields

* thats an oopsie

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-27 21:10:08 +11:00
..
Access Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
ActionBlocking Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
Actor Use Robust color instead of System.Drawing. 2020-11-24 12:53:24 +01:00
Arcade Communications Console & Medical Scanner now close when too far away (#2175) 2020-10-06 10:16:42 +02:00
Atmos Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
Body Removes some unused fields (#2603) 2020-11-27 21:10:08 +11:00
Botany Botany (#2357) 2020-10-26 23:19:46 +01:00
Buckle Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
Cargo Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Chemistry Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
CloningPod Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Clothing Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
Command Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
Configuration Remove dependency. 2020-11-07 01:04:15 +01:00
Construction Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
Conveyor makes conveyors to use machine linking & refactors machine linking a bit (#2464) 2020-11-19 00:53:46 +11:00
Crayon Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
Disposal Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
Doors Minor appearance changes (#2370) 2020-11-14 00:42:35 +11:00
Fluids Adds new different reaction types. (#2114) 2020-09-21 17:51:07 +02:00
GUI Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
Gravity Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
HUD/Inventory Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
IconSmoothing Fix icon smoothing component not working with rotated entities (#2455) 2020-10-30 16:28:54 +01:00
Instruments Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Interactable Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
Items Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Kitchen Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Markers Improve marker visualization for mapping. 2020-05-24 01:47:14 +02:00
MedicalScanner Minor appearance changes (#2370) 2020-11-14 00:42:35 +11:00
Mobs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Morgue Fix crematorium visualizer crash (#2513) 2020-11-07 14:44:47 +11:00
Movement Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
Nutrition Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
Observer Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
PDA Add readonly where it is missing and fix those field names according to their modifiers (#2589) 2020-11-22 00:02:00 +11:00
Paper Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Pointing Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Portal Make portals use ICollideBehavior and set collidable.Hard to false (#2186) 2020-10-10 13:32:42 +02:00
Power Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Projectiles Replace CanBeNull annotations with nullable reference types (#1270) 2020-07-08 01:41:20 +02:00
Pulling Add client pulling prediction (#2041) 2020-10-16 20:35:09 +02:00
Recycling Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Research Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Rotation Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
Singularity Singularity, Particle Accelerator & Radiation Collectors (#2169) 2020-10-28 19:19:47 +01:00
Sound Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
StationEvents Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
Storage Removes some unused fields (#2603) 2020-11-27 21:10:08 +11:00
Strap Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
Suspicion Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Trigger Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
VendingMachines Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Weapons Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Wires Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
AcceptCloningBoundUserInterface.cs Cloning (#1932) 2020-09-02 12:07:54 +02:00
AcceptCloningWindow.cs Cloning (#1932) 2020-09-02 12:07:54 +02:00
AnimationsTestComponent.cs Property animations test component. (#340) 2019-09-18 22:14:21 +02:00
ClickableComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
ComputerVisualizer.cs Remove 2D suffix from visualizers (#1453) 2020-07-23 00:56:53 +02:00
DoAfterComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
EmergencyLightComponent.cs Rework emergency lights (#1830) 2020-08-22 12:06:29 +02:00
ExpendableLightVisualizer.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
ExtinguisherCabinetVisualizer.cs Cleanup (#2111) 2020-09-20 17:29:11 +02:00
FlashLightVisualizer.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
HandheldLightComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
IItemStatus.cs Item status! 2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
LanternVisualizer.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
LightBehaviourComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
LowWallComponent.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
MagicMirrorBoundUserInterface.cs Merge MathHelper and FloatMath 2020-08-16 14:54:52 +02:00
ParticleAcceleratorPartVisualizer.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
PlaceableSurfaceComponent.cs Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
RadiationCollectorVisualizer.cs Minor appearance changes (#2370) 2020-11-14 00:42:35 +11:00
ReinforcedWallComponent.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
ReinforcedWallVisualizer.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
StackComponent.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
SubFloorHideComponent.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00
WindowComponent.cs Prettier window breaking (#2368) 2020-10-29 20:42:11 +01:00
WindowVisualizer.cs DummyIcon test (#2515) 2020-11-14 00:27:13 +11:00