Delta-v/Content.Client/GameObjects/EntitySystems
Paul Ritter d80ec927bb
Removes some unused fields (#2603)
* removes some unused fields

* thats an oopsie

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-27 21:10:08 +11:00
..
AI Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
DoAfter Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
AlertsSystem.cs Alerts System and UI (#2529) 2020-11-10 15:22:19 +11:00
AtmosDebugOverlaySystem.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
AtmosphereSystem.cs Fix parallel tests unreliably failing due to statics in Atmospherics (#1914) 2020-08-25 16:14:26 +02:00
CameraRecoilSystem.cs Refactor UpdateKinematics() and fix a lot of Content warnings (#1709) 2020-08-15 20:38:35 -07:00
CharacterInterfaceSystem.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
ClientInventorySystem.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
ClientNotifySystem.cs Popup message notifications. (#125) 2018-11-21 21:11:30 +01:00
CombatModeSystem.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
ConstructionSystem.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
DragDropSystem.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
ExamineSystem.cs Removed EntityManager member variable from Components and EntitySystems (#2502) 2020-11-18 15:45:53 +01:00
GasTileOverlaySystem.cs Removes some unused fields (#2603) 2020-11-27 21:10:08 +11:00
IconSmoothSystem.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
InstrumentSystem.cs Refactor UpdateKinematics() and fix a lot of Content warnings (#1709) 2020-08-15 20:38:35 -07:00
MarkerSystem.cs Refactor UpdateKinematics() and fix a lot of Content warnings (#1709) 2020-08-15 20:38:35 -07:00
MeleeLungeSystem.cs Refactor UpdateKinematics() and fix a lot of Content warnings (#1709) 2020-08-15 20:38:35 -07:00
MeleeWeaponSystem.cs Change components to use timer component (#2426) 2020-10-30 15:02:49 +11:00
MoverSystem.cs Brain behavior (#2284) 2020-10-17 18:12:16 +02:00
RangedWeaponSystem.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
StandingStateSystem.cs Fix mobs playing a falling sound when dying from crit (#2425) 2020-10-29 20:26:23 +11:00
SubFloorHideSystem.cs Remove default grids (content) (#2241) 2020-10-21 17:13:41 +02:00
VerbSystem.cs Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
WindowSystem.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00