Delta-v/Content.Server/_DV/EntityEffects/Effects/RerollPsionicAbilitiesEntit...

39 lines
1.5 KiB
C#

using Content.Shared._DV.Pain;
using Content.Shared.EntityEffects;
using Content.Shared.StatusEffect;
using Robust.Shared.Prototypes;
using Content.Server.Abilities.Psionics;
using Content.Server.Psionics;
namespace Content.Server._DV.EntityEffects.Effects;
// TODO: When Pain is moved to new Status, make this use StatusEffectsContainerComponent.
/// <summary>
/// Supresses pain based on how much of the pain suppressing reagent is in the system.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T, TEffect}"/>
public sealed partial class RerollPsionicAbilitiesEntityEffectSystem : EntityEffectSystem<PotentialPsionicComponent, RerollPsionicAbilities>
{
[Dependency] private readonly PsionicsSystem _psionic = default!;
protected override void Effect(Entity<PotentialPsionicComponent> entity, ref EntityEffectEvent<RerollPsionicAbilities> args)
{
if (args.Scale != 1f)
return;
_psionic.RerollPsionics(entity, bonusMuliplier: args.Effect.BonusMultiplier);
}
}
/// <inheritdoc cref="EntityEffect"/>
public sealed partial class RerollPsionicAbilities : EntityEffectBase<RerollPsionicAbilities>
{
/// <summary>
/// Reroll multiplier.
/// </summary>
[DataField("bonusMultiplier")]
public float BonusMultiplier = 1f;
public override string? EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-chem-reroll-psionic", ("chance", Probability));
}