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AI
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
Atmos
Atmos Debug Overlay expansion ( #2626 )
2020-11-28 14:45:52 +01:00
Body /Surgery
Fix build
2020-12-20 04:36:08 +01:00
Click
A big hecking chemistry-related refactor. ( #3055 )
2021-02-04 00:05:31 +11:00
DoAfter
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
GameMode
Fix suspicion round end timer, actually show it.
2021-02-04 04:16:36 +01:00
JobQueues
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
Power
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
StationEvents
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
AntimatterEngineSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
AtmosExposedSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
AtmosphereSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
BlockGameSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
BuckleSystem.cs
PreventCollision with strap component while buckled to it ( #2694 )
2020-12-18 20:12:53 +01:00
CargoConsoleSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
ChemicalReactionSystem.cs
Enable nullable in ReactionPrototype & ReagentPrototype ( #3005 )
2021-01-15 16:40:10 +11:00
ClimbSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
CloningSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
CombatModeSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
ConstructionSystem.cs
Add ActionBlockerExtensions
2020-12-20 04:26:21 +01:00
ConveyorSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
DestructibleSystem.cs
Add destructible component threshold triggers ( #3080 )
2021-02-05 13:41:05 +01:00
DeviceNetworkSystem.cs
Add UsedImplicitly to visualizers and entity systems ( #2592 )
2020-12-08 11:56:10 +01:00
DisposableSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
DoorSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
EmergencyLightSystem.cs
Fixes Emergency Lights not charging ( #2873 )
2021-01-01 14:26:42 +01:00
ExpendableLightSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
GasAnalyzerSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
GasCanisterSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
GasTankSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
GodmodeSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
GravitySystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
HandHeldLightSystem.cs
Optimise handheld lights ( #2927 )
2021-01-06 12:50:49 +01:00
HandsSystem.cs
Janitor trashbag upgrade + FANCY ANIMATIONS ( #3058 )
2021-02-03 23:07:13 +01:00
HungerSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
InstrumentSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
LatheSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
ListeningSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
MedicalScannerSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
MeleeWeaponSystem.cs
Adds disarm action ( #2950 )
2021-01-09 20:31:34 +01:00
MetabolismSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
MicrowaveSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
MorgueSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
MoverSystem.cs
You can no longer move a PC entity unless it has a PlayerInputMover ( #2987 )
2021-01-14 14:24:43 +11:00
NodeContainerSystem.cs
Move rotate event subscription from NodeContainerComponent to NodeContainerSystem ( #2506 )
2020-11-06 12:52:01 +01:00
NodeGroupSystem.cs
Add UsedImplicitly to visualizers and entity systems ( #2592 )
2020-12-08 11:56:10 +01:00
ParticleAcceleratorPartSystem.cs
Singularity, Particle Accelerator & Radiation Collectors ( #2169 )
2020-10-28 19:19:47 +01:00
PlantSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
PointingSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
ProjectileSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
PuddleSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
RadioSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
ReagentGrinderSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
RecyclerSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
ResearchSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
RoguePointingSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
RoundEndSystem.cs
Shuttle called/recalled announcements and sounds.
2021-01-01 16:34:54 +01:00
SignalLinkerSystem.cs
Reorganize commands into the Commands folder ( #2679 )
2020-12-03 13:40:47 +11:00
SingularitySystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
SolutionAreaEffectSystem.cs
Add Smoke and Foam chemical reaction effects. ( #2913 )
2021-02-03 15:26:46 +01:00
StandingStateSystem.cs
Fix mobs playing a falling sound when dying from crit ( #2425 )
2020-10-29 20:26:23 +11:00
StorageSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
StressTestMovementSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
StunSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
ThirstSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
TriggerSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
VaporSystem.cs
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
VerbSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
WeightlessSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
WelderSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
WireHackingSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00