Delta-v/Content.Server
Paul Ritter 9e1607722d
removes componentdependencies (#6160)
2022-01-15 13:26:37 +11:00
..
AI Clean up some warnings (#6088) 2022-01-09 22:10:36 -06:00
AME get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Access Make held entity nullable (#5923) 2021-12-30 19:27:15 -07:00
Act Fix 3000 errors 2021-12-05 18:09:01 +01:00
Actions Clean up some warnings (#6088) 2022-01-09 22:10:36 -06:00
Administration Verb confirmation (#6137) 2022-01-14 01:28:17 +11:00
Advertise Fix more errors 2021-12-06 00:52:58 +01:00
Advertisements Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Afk Add AFK tracking system. 2021-07-22 23:20:57 +02:00
Alert ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Animals Add type serializer for udders (#6027) 2022-01-04 14:57:26 +01:00
Announcements Announcements play the general announcement sound unless specifically inhibited (#5460) 2021-11-22 15:34:48 -07:00
Arcade removes componentdependencies (#6160) 2022-01-15 13:26:37 +11:00
Armor Armor (#4934) 2021-10-18 16:24:37 -07:00
Atmos removes componentdependencies (#6160) 2022-01-15 13:26:37 +11:00
Audio whoops 2021-09-29 17:34:34 -07:00
BarSign Refactored barsign (#5929) 2022-01-01 17:45:52 +01:00
Body ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Botany removes componentdependencies (#6160) 2022-01-15 13:26:37 +11:00
Bql Fix 3000 errors 2021-12-05 18:09:01 +01:00
Buckle removes componentdependencies (#6160) 2022-01-15 13:26:37 +11:00
CPUJob/JobQueues Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Cabinet Verb predict (#5638) 2021-12-16 21:42:02 +11:00
Cargo Nuke gridtilelookup (#6030) 2022-01-09 23:47:01 +11:00
CharacterAppearance nukes more resolves 2021-12-08 19:39:03 +01:00
CharacterInfo Added briefings to character menu & the traitor briefing (codewords) (#5971) 2022-01-05 16:46:40 +11:00
Chat Fixes issue of smiling over the radio (#6148) 2022-01-14 01:26:57 +11:00
Chemistry Plant metabolism dependency fix (#6110) 2022-01-10 13:43:36 -07:00
Cleanable Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
Climbing removes componentdependencies (#6160) 2022-01-15 13:26:37 +11:00
Cloning Upstream species (#6066) 2022-01-08 19:53:14 -06:00
Clothing removes componentdependencies (#6160) 2022-01-15 13:26:37 +11:00
CombatMode Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Commands Remove many resolves on Content.Server 2021-12-08 17:04:21 +01:00
Communications Refactored RoundEndSystem (2) (#6115) 2022-01-10 13:24:41 -06:00
Computer Add some more prototype serializers (#5934) 2021-12-30 00:48:18 +11:00
Configurable Remove many resolves on Content.Server 2021-12-08 17:04:21 +01:00
Connection Optional server whitelists (#5979) 2022-01-05 00:37:06 +11:00
Construction Fixes #6041. Multi-steps in construction graph visible in examine menu. (#6043) 2022-01-14 01:33:39 +11:00
Containers nukes more resolves 2021-12-08 19:39:03 +01:00
Conveyor get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Cooldown Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Coordinates/Helpers Nuke gridtilelookup (#6030) 2022-01-09 23:47:01 +11:00
Crayon Add more pretty strings to logs (#5768) 2021-12-13 12:22:58 +01:00
Cuffs ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Damage Lighters (#5836) 2021-12-21 18:20:32 +01:00
Database Fix logs blowing up on Sqlite (#6093) 2022-01-10 09:21:39 +01:00
Decals Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd 2021-12-07 17:48:49 +01:00
Destructible Adds posters (for mapping) (#5812) 2021-12-29 20:24:51 +11:00
DeviceNetwork Suit sensor and crew monitoring (#5521) 2021-12-29 16:19:00 +11:00
Dice Make use-in-hand default to activation interactions. (#5951) 2022-01-05 00:23:01 +11:00
Disposal Correct anchor events (#6140) 2022-01-12 18:49:28 +01:00
DoAfter Interrupt do-afters when the user gets incapacitated. (#6059) 2022-01-07 17:07:06 +11:00
Doors removes componentdependencies (#6160) 2022-01-15 13:26:37 +11:00
EUI Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Electrocution ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Engineering get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
EntityList Goes in-game now 2021-12-06 15:34:46 +01:00
Entry Removes LowWall. (#6063) 2022-01-11 18:03:27 +11:00
Examine Revert Rich text (#5848) 2021-12-20 12:42:42 +01:00
Explosion Kill bobby 2.0 (#6023) 2022-01-04 10:17:39 +01:00
Extinguisher Make use-in-hand default to activation interactions. (#5951) 2022-01-05 00:23:01 +11:00
Flash get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Fluids Filled bucket will spill player when it is worn on their head (#6114) 2022-01-14 01:22:19 +11:00
Foldable Added insertion blocking to Strap and Foldable components (#6151) 2022-01-14 02:09:42 +11:00
Friction Increase MoverController performance (#4448) 2021-08-15 14:03:08 +10:00
GameTicking New Objective: Ensure another traitor stays alive. (#6020) 2022-01-14 01:53:50 +11:00
Ghost Make any mind added remove ghost role (#6127) 2022-01-12 18:25:05 +11:00
Gravity ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Guardian Prevent Holoparasites from attacking their host (#6019) 2022-01-04 10:22:28 +01:00
Hands Fix misc virtual item issues (#5980) 2022-01-10 15:22:56 +11:00
Headset Clean up some warnings (#6088) 2022-01-09 22:10:36 -06:00
Holiday Raise HolidaysRefreshedEvent when holidays are disabled. 2021-09-29 12:57:37 +02:00
IP DB QOL stuff, but not breaking the migrations now (#5086) 2021-10-31 15:18:01 +01:00
Info Add ShowRules commmand (#5908) 2021-12-29 18:31:18 +11:00
Instruments Allow admins to change instrument values with VV. 2021-12-25 02:03:31 +01:00
Interaction Prevent Holoparasites from attacking their host (#6019) 2022-01-04 10:22:28 +01:00
Inventory Partial hand ECS (#5634) 2022-01-05 15:53:08 +11:00
IoC ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Jittering Adds jittering. (#4809) 2021-10-09 17:30:04 +02:00
Jobs get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Kitchen Fixed issue with beaker not displaying liquid content after grind (#5960) 2021-12-30 19:12:37 -07:00
Kudzu More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
Labels/Label Make use-in-hand default to activation interactions. (#5951) 2022-01-05 00:23:01 +11:00
Lathe Bunch more resolves removed. 2021-12-08 17:17:12 +01:00
Light removes componentdependencies (#6160) 2022-01-15 13:26:37 +11:00
Lock Clean up some warnings (#6088) 2022-01-09 22:10:36 -06:00
MachineLinking Goes in-game now 2021-12-06 15:34:46 +01:00
Maps Replace loadbp usages with loadmap (#6085) 2022-01-11 17:51:52 +11:00
Materials Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Medical get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Mind Rename command (#6091) 2022-01-09 23:22:22 -06:00
Mining ECS AsteroidRock and add a doafter to mining (#6120) 2022-01-12 13:12:08 +11:00
MoMMI Remove usages of Newtonsoft.Json from StatusHost (#6082) 2022-01-10 01:41:46 +01:00
MobState/States ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Module Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Morgue removes componentdependencies (#6160) 2022-01-15 13:26:37 +11:00
Movement nukes more resolves 2021-12-08 19:39:03 +01:00
NodeContainer Revert Rich text (#5848) 2021-12-20 12:42:42 +01:00
Nuke Correct anchor events (#6140) 2022-01-12 18:49:28 +01:00
Nutrition Clean up some warnings (#6088) 2022-01-09 22:10:36 -06:00
Objectives New Objective: Ensure another traitor stays alive. (#6020) 2022-01-14 01:53:50 +11:00
PAI Make more uids nullable (#5794) 2021-12-26 13:32:45 +11:00
PDA make sure only traitors can see uplink button (#6083) 2022-01-09 09:24:21 -07:00
Paper Make use-in-hand default to activation interactions. (#5951) 2022-01-05 00:23:01 +11:00
ParticleAccelerator Even more resolve removals. 2021-12-08 17:41:14 +01:00
Physics/Controllers Shuttle modes verb (#6096) 2022-01-11 18:17:54 +11:00
Pinpointer Make use-in-hand default to activation interactions. (#5951) 2022-01-05 00:23:01 +11:00
Plants Convert RandomPlant to entity system (#5952) 2022-01-01 22:27:54 -07:00
Players Ghost roles create new minds, better tracking of roles at round end screen (#5175) 2021-11-15 11:14:34 -07:00
PneumaticCannon Partial hand ECS (#5634) 2022-01-05 15:53:08 +11:00
Pointing Tiles Name->ID, DisplayName->Name (#5991) 2022-01-04 17:26:07 -07:00
Popups Fix more errors 2021-12-06 00:52:58 +01:00
Power removes componentdependencies (#6160) 2022-01-15 13:26:37 +11:00
PowerCell Fix taser visuals not updating after charging. (#6065) 2022-01-09 23:48:58 +11:00
Preferences/Managers Upstream species (#6066) 2022-01-08 19:53:14 -06:00
Projectiles ECSatize CameraRecoilSystem (#5448) 2021-12-27 17:50:12 +11:00
Pulling Fix more errors 2021-12-06 00:52:58 +01:00
RCD Make more uids nullable (#5794) 2021-12-26 13:32:45 +11:00
Radiation Singulo/Radiation Tweaks (#6045) 2022-01-11 17:30:17 +11:00
Radio Clean up some warnings (#6088) 2022-01-09 22:10:36 -06:00
RandomAppearance ECS AsteroidRock and add a doafter to mining (#6120) 2022-01-12 13:12:08 +11:00
Recycling Even more resolve removals. 2021-12-08 17:41:14 +01:00
Repairable Add more pretty strings to logs (#5768) 2021-12-13 12:22:58 +01:00
Research Even more resolve removals. 2021-12-08 17:41:14 +01:00
Resist Add ability to resist out of welded lockers and locked closets (#5958) 2022-01-05 22:18:48 -08:00
Roles VV attributes for Job and Role. 2021-12-14 00:22:43 +01:00
Rotatable Rotatable: Allow specifying the rotation increment on the component (#5948) 2021-12-30 19:20:22 -07:00
RoundEnd Refactored RoundEndSystem (2) (#6115) 2022-01-10 13:24:41 -06:00
Salvage Sync station rotation with a spawned salvage rotation (#5998) 2022-01-03 14:32:16 -07:00
Sandbox get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Security Replace IEntityManager resolves in systems for cached EntityManager 2021-12-08 13:00:43 +01:00
Shuttles Docking serialization (#6086) 2022-01-12 00:47:13 +11:00
Singularity removes componentdependencies (#6160) 2022-01-15 13:26:37 +11:00
Slippery removed TryGetSound + made some SoundSpecifier datafields required 2021-07-31 19:52:33 +02:00
Solar More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
Sound removed TryGetSound + made some SoundSpecifier datafields required 2021-07-31 19:52:33 +02:00
Spawners Adds posters (for mapping) (#5812) 2021-12-29 20:24:51 +11:00
Speech ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Sprite/Components Inline UID 2021-12-03 15:53:09 +01:00
Stack get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Standing Fix mobs not dropping items when falling down. (#5771) 2021-12-13 12:47:52 -08:00
Station Station management commands (#5553) 2021-11-26 23:43:43 -07:00
StationEvents Fix weird lifestage autorefactors. 2021-12-09 12:39:51 +01:00
Storage Added insertion blocking to Strap and Foldable components (#6151) 2022-01-14 02:09:42 +11:00
Strip Partial hand ECS (#5634) 2022-01-05 15:53:08 +11:00
Stunnable Fix taser visuals not updating after charging. (#6065) 2022-01-09 23:48:58 +11:00
SubFloor Adds T-ray Scanners (#5420) 2021-12-14 18:46:47 +11:00
Suspicion Clean up some warnings (#6088) 2022-01-09 22:10:36 -06:00
Tabletop Clean up some warnings (#6088) 2022-01-09 22:10:36 -06:00
Temperature Prevent inventory events from being relayed to pockets (#6074) 2022-01-10 15:37:20 +11:00
Throwing get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Tiles Tiles Name->ID, DisplayName->Name (#5991) 2022-01-04 17:26:07 -07:00
Toilet ECS secret stash and toilet (#5685) 2021-12-21 21:07:17 +11:00
Tools Make use-in-hand default to activation interactions. (#5951) 2022-01-05 00:23:01 +11:00
Traitor Only show the Uplink to players with Uplink Accounts (#6080) 2022-01-09 19:02:07 +11:00
TraitorDeathMatch/Components get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
UserInterface Replace IEntityManager resolves in systems for cached EntityManager 2021-12-08 13:00:43 +01:00
Utility/Commands Fix openahelp and quit command perms (#5763) 2021-12-12 22:45:49 -07:00
VendingMachines Move Access & AccessReader to shared. (#5798) 2021-12-25 20:07:28 -08:00
Verbs Add context menu to AdminMenu PlayerTab entries (#5904) 2021-12-30 14:11:30 -08:00
Visible Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Voting Refactor Game Modes (#5857) 2021-12-21 21:23:29 +01:00
Warps Revert Rich text (#5848) 2021-12-20 12:42:42 +01:00
Weapon Fix taser visuals not updating after charging. (#6065) 2022-01-09 23:48:58 +11:00
Whitelist Optional server whitelists (#5979) 2022-01-05 00:37:06 +11:00
Wieldable get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
Window Revert Rich text (#5848) 2021-12-20 12:42:42 +01:00
WireHacking get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
AssemblyInfo.cs Fix exception in ReagentPrototype caused by IMetabolizable (#451) 2019-11-23 21:55:31 +01:00
Content.Server.csproj Update to .NET 6 and C# 10 (#5233) 2021-11-09 15:05:07 +01:00
Content.Server.csproj.DotSettings Electrocution. (#4958) 2021-10-25 16:21:56 +02:00
Program.cs Content.{Client,Server} are now Exes that can be ran. 2020-01-22 20:17:32 +01:00