..
Components
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
Events
UseDelay + ItemCooldown merge ( #22502 )
2024-01-03 21:33:09 -04:00
ActivateInWorldEvent.cs
Add welder toggle logs ( #13303 )
2023-01-20 08:05:05 -08:00
AfterInteract.cs
Remove `IAfterInteract` ( #9715 )
2022-07-14 21:45:31 +10:00
BeforeInteract.cs
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
ITargetedInteractEventArgs.cs
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
InteractHand.cs
ninja 2 electric boogaloo ( #15534 )
2023-09-10 16:20:27 +10:00
InteractUsing.cs
Remove `IInteractUsing` ( #9718 )
2022-07-14 04:42:54 -07:00
RangedInteract.cs
Remove `IAfterInteract` ( #9715 )
2022-07-14 21:45:31 +10:00
RotateToFaceSystem.cs
Mouse rotator system ( #19267 )
2023-09-23 15:45:13 +10:00
SharedInteractionSystem.Blocking.cs
More borg tweaks ( #19143 )
2023-08-14 18:34:23 -05:00
SharedInteractionSystem.Clumsy.cs
Separated Bonk functionality and component from ClimbSystem and ClimbComponent ( #13635 )
2023-01-31 17:33:00 -04:00
SharedInteractionSystem.Relay.cs
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
SharedInteractionSystem.cs
Pulling rework ( #20906 )
2024-02-03 14:36:09 +11:00
SmartEquipSystem.cs
Add support clothing equip/unequip doafters ( #24389 )
2024-01-28 21:48:42 +11:00