Delta-v/Content.Server/Paper/PaperComponent.cs

29 lines
818 B
C#

using Content.Shared.Paper;
using Robust.Shared.GameStates;
namespace Content.Server.Paper;
[NetworkedComponent, RegisterComponent]
public sealed partial class PaperComponent : SharedPaperComponent
{
public PaperAction Mode;
[DataField("content")]
public string Content { get; set; } = "";
[DataField("contentSize")]
public int ContentSize { get; set; } = 6000;
[DataField("stampedBy")]
public List<StampDisplayInfo> StampedBy { get; set; } = new();
[DataField("canEdit")]
[ViewVariables(VVAccess.ReadWrite)]
public bool CanEdit { get; set; } = true; // DeltaV - Used for paper slips
/// <summary>
/// Stamp to be displayed on the paper, state from beauracracy.rsi
/// </summary>
[DataField("stampState")]
public string? StampState { get; set; }
}