Delta-v/Content.Server/Maps
Velken b9896377ad Allow station tiles to be placed on solid ground and other platings. (#38898)
* WORK IN PROGRESS 1

* ITS ALIVE, ALIVE!!!!

* clean up

* WIP 1

* fix small oversight

* big diff of doom

* added CVAR to tile history stack size

* component time

* filescoped namespaces + remove redundant nametag

* fix silly little mistakes

* typo

* TileStacksTest

* bweeeeeeh :P

* nuke cvar

* :3

* WIP2025

* Fix submodule

* It's beginning to look a lot like Christmas

* It's the Most Wonderful Time of the Year

* tiny fix

* fixed extra spacing on yaml

* slightly improve tilestacking test

* Part 1 out of 2 (part 2 tomorrow)

* Part 2

* add a simple tile construction test for tilestacking

* guh

* address reviews (no documentation yet)

* documentation be upon ye

* remove extra spaces

* prediction fix

* dirt

* oops :p

---------

Co-authored-by: Killerqu00 <killerqueen1777@gmail.com>
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2026-04-04 16:57:53 +02:00
..
Conditions move GameMapPrototype and GameMapCondition to shared (#41742) 2026-04-04 16:56:50 +02:00
NameGenerators Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
GameMapManager.cs move GameMapPrototype and GameMapCondition to shared (#41742) 2026-04-04 16:56:50 +02:00
GameMapPoolPrototype.cs move GameMapPrototype and GameMapCondition to shared (#41742) 2026-04-04 16:56:50 +02:00
GridDraggingCommand.cs Command resolve and LEC conversion batch 3 (#38378) 2025-08-07 19:12:57 +02:00
GridDraggingSystem.cs Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-09 18:57:59 +01:00
IGameMapManager.cs move GameMapPrototype and GameMapCondition to shared (#41742) 2026-04-04 16:56:50 +02:00
MapMigrationSystem.cs Cleanup warnings: CS0414 (#36950) 2025-05-18 16:56:23 +01:00
PlanetCommand.cs Cleanup all instances of `IMapManager.GetMapEntityId` (#37814) 2025-08-05 16:31:56 +02:00
ResaveCommand.cs Refactor map loading & saving (#34020) 2025-03-01 13:20:37 +00:00
TileGridSplitSystem.cs Allow station tiles to be placed on solid ground and other platings. (#38898) 2026-04-04 16:57:53 +02:00