Delta-v/Content.Shared/Humanoid
Nemanja 161fd6c83c
Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00
..
Markings Use ECS prototype-reload events (#22613) 2023-12-23 01:13:45 +11:00
Prototypes Loadouts redux (#25715) 2024-04-16 22:57:43 +10:00
HairStyles.cs Lint more const string prototypes (#18922) 2023-08-13 20:26:59 -04:00
HumanoidAppearanceComponent.cs Fix lizard snouts disappearing when wearing masks (#25716) 2024-04-19 15:39:47 +10:00
HumanoidCharacterAppearance.cs Cleanup in HumanoidCharacterAppearance (#26974) 2024-04-18 13:27:11 +10:00
HumanoidVisualLayers.cs Marking default coloring (#13039) 2023-03-04 18:59:07 -08:00
HumanoidVisualLayersExtension.cs Makes humanoid appearance component networked. (#13009) 2023-01-24 11:38:19 +11:00
ICharacterAppearance.cs Humanoid appearance refactor (#10882) 2022-09-22 17:19:00 -05:00
NamingSystem.cs Vox names, species prototype cleanup, some cosmetic changes (#24994) 2024-02-14 14:08:45 +11:00
Sex.cs Audible emotes (#12708) 2023-01-25 08:29:41 -08:00
SharedHumanoidAppearanceSystem.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
SharedHumanoidMarkingModifierSystem.cs Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
SkinColor.cs Limits the minimum base skin color brightness for species with Hue coloration (#23605) 2024-01-06 20:40:29 +11:00