Delta-v/Content.Shared/Inventory
Nemanja 161fd6c83c
Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00
..
Events Add clothing equipped/unequipped events (#27155) 2024-04-21 11:00:50 -04:00
VirtualItem Virtual items cleanup (#23912) 2024-01-14 21:18:47 +11:00
InventoryComponent.cs Inventory slot enumerator rejig (#21788) 2023-12-08 08:20:51 +11:00
InventorySystem.Equip.cs Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
InventorySystem.Helpers.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
InventorySystem.Relay.cs Refactor status icons take 2, cyborgs don't see criminal status (#26207) 2024-04-18 13:20:44 +10:00
InventorySystem.Slots.cs Move storage binds and slot click handling to shared (#27135) 2024-04-20 16:23:45 +10:00
InventorySystem.cs Reflection refactor (#19253) 2023-08-25 12:48:27 +10:00
InventoryTemplatePrototype.cs make filled inventory slots blank (#27150) 2024-04-20 13:17:29 +10:00
SlotFlags.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00