Delta-v/Content.Shared/Slippery
Zachary Higgs d2dc8a8b11 Fix SuperSlippery And StepTriggers persisting when UpdateSlip is called (#34525)
* Fix superSlippery and stepTrigger values persist

- made values in SpillTileReaction's public so we can query the
prototype

- made the default values for slippery component and
StepTriggerComponent based on default constants
for easier resetting

- added a calculation and check in UpdateSlips to check
if a super slip is present as well as Update
relevant steptrigger and slip values based on the contents of the
solution

* The worlds biggest change

---------

Co-authored-by: Myra <vascreeper@yahoo.com>
2025-03-01 13:33:25 +00:00
..
GetSlowedOverSlipperyModifierEvent.cs Add Galoshes slowdown over slippery surfaces (#30967) 2024-08-27 00:42:13 +01:00
NoSlipComponent.cs Make NoSlip component networked (#30425) 2024-08-09 18:11:59 +01:00
SlidingComponent.cs Spacelube slide (#24801) 2024-02-08 12:17:49 +01:00
SlidingSystem.cs Fix sliding bug (#24846) 2024-02-08 12:32:21 +01:00
SlipperyComponent.cs Fix SuperSlippery And StepTriggers persisting when UpdateSlip is called (#34525) 2025-03-01 13:33:25 +00:00
SlipperySystem.cs Wizard Touch Spells (Smite, Cluwne's Curse, Slippery Slope) (#34531) 2025-02-14 16:09:52 +00:00
SlowedOverSlipperyComponent.cs Add Galoshes slowdown over slippery surfaces (#30967) 2024-08-27 00:42:13 +01:00