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SolutionManager
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Seal/abstract/virtual everything (#6739)
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2022-02-16 18:23:23 +11:00 |
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ChemMasterComponent.cs
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Nuke PowerChangedMessage (#7231)
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2022-03-28 09:58:51 -07:00 |
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FoamSolutionAreaEffectComponent.cs
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Basic bleeding mechanics (#6710)
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2022-02-17 15:00:41 -07:00 |
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HyposprayComponent.cs
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Fix build
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2021-12-08 17:44:39 +01:00 |
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InjectorComponent.cs
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Seal/abstract/virtual everything (#6739)
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2022-02-16 18:23:23 +11:00 |
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MeleeChemicalInjectorComponent.cs
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Seal/abstract/virtual everything (#6739)
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2022-02-16 18:23:23 +11:00 |
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ReagentDispenserComponent.cs
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Nuke PowerChangedMessage (#7231)
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2022-03-28 09:58:51 -07:00 |
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ReagentTankComponent.cs
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Seal/abstract/virtual everything (#6739)
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2022-02-16 18:23:23 +11:00 |
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RehydratableComponent.cs
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Seal/abstract/virtual everything (#6739)
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2022-02-16 18:23:23 +11:00 |
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SmokeSolutionAreaEffectComponent.cs
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Basic bleeding mechanics (#6710)
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2022-02-17 15:00:41 -07:00 |
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SolutionAreaEffectComponent.cs
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Prevent area-effect-reactions in space. (#7455)
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2022-04-08 17:21:06 +10:00 |
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SolutionAreaEffectInceptionComponent.cs
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Seal/abstract/virtual everything (#6739)
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2022-02-16 18:23:23 +11:00 |
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SolutionInjectOnCollideComponent.cs
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Auto comp (#6416)
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2022-02-02 14:35:40 +11:00 |
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SolutionTransferComponent.cs
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Prevent closed drinks from transferring reagents (#7329)
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2022-04-15 14:17:48 -07:00 |
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TransformableContainerComponent.cs
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Seal/abstract/virtual everything (#6739)
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2022-02-16 18:23:23 +11:00 |
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VaporComponent.cs
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |