Delta-v/Content.Shared/Weapons/Ranged/Components
Lyndomen 61af74c40e
Turrets and grenades can hit prone people [port] (#2910)
* ranged ai targets crawling people properly

(cherry picked from commit 8f64627c9e35b3c873a7825f25b52319ff8c8e25)

* ranged ai targets crawling people properly

(cherry picked from commit 8f64627c9e35b3c873a7825f25b52319ff8c8e25)

* projectile grenades hit crawling/downed people

(cherry picked from commit 24c3737ae83ab399add28162a65d528d44f73ea9)

* change

* impstation to imp

* remove extra method ops

---------

Co-authored-by: Darkmajia <darkwindleaf@hotmail.co.uk>
2025-02-06 19:57:11 +00:00
..
ActionGunComponent.cs make dragons breathe fire (#26746) 2024-05-18 13:31:40 +02:00
AmmoComponent.cs Implement some field-level deltas (#28242) 2024-12-21 10:25:48 +00:00
AmmoProviderComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
AutoShootGunComponent.cs Ports Salv Cannon requiring power from Frontier (#2227) 2024-11-18 16:53:07 +00:00
BallisticAmmoProviderComponent.cs Implement some field-level deltas (#28242) 2024-12-21 10:25:48 +00:00
BasicEntityAmmoProviderComponent.cs Gun + PKA fixes (#16244) 2023-05-08 22:37:40 +10:00
BatteryAmmoProviderComponent.cs Yet another shitmed update (#1104) 2024-12-27 17:20:37 +00:00
BatteryWeaponFireModesComponent.cs BatteryWeaponFireModes refactor (#24502) 2024-02-08 11:52:31 +01:00
ChamberMagazineAmmoProviderComponent.cs Rework the Flare Gun & add a Security Shell Gun. (#32829) 2024-11-15 17:30:45 +00:00
ClothingSlotAmmoProviderComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
ContainerAmmoProviderComponent.cs Add access to gun components (#30688) 2024-08-09 19:17:26 +01:00
FlyBySoundComponent.cs Gun auto state handlers (#15186) 2023-04-13 18:08:56 -07:00
GrapplingGunComponent.cs Grappling gun's ReelRate can be changed (#30493) 2024-08-09 18:14:53 +01:00
GunComponent.cs Oni/refactor (#2805) 2025-02-01 11:04:12 +00:00
GunRequiresWieldComponent.cs Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 05:02:03 +00:00
GunWieldBonusComponent.cs Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 05:02:03 +00:00
HitscanBatteryAmmoProviderComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MagazineAmmoProviderComponent.cs Add access to gun components (#30688) 2024-08-09 19:17:26 +01:00
ProjectileBatteryAmmoProviderComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
RechargeBasicEntityAmmoComponent.cs Hivelord mob (#31322) 2024-09-14 14:23:33 +01:00
RechargeCycleAmmoComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
ReflectiveComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
RevolverAmmoProviderComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SharedAmmoCounterComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SolutionAmmoProviderComponent.cs Implement some field-level deltas (#28242) 2024-12-21 10:25:48 +00:00
SpeedLoaderComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
TargetedProjectileComponent.cs Turrets and grenades can hit prone people [port] (#2910) 2025-02-06 19:57:11 +00:00
UseDelayOnShootComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00