* RoolFill can now spaw rooms with any size * tile ignoring * upgrade interior * simplify * Update DungeonSystem.Rooms.cs * center rooms * Update RoomFillComponent.cs * Update RoomFillComponent.cs * Update DungeonSystem.Rooms.cs * Remove roomfillcoponent from integration test * Update EntityTest.cs * remove nullable size, replaced with minsize and maxsize * clear existing logic refactor * delete this one |
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|---|---|---|
| .. | ||
| DungeonJob | ||
| DungeonAtlasTemplateComponent.cs | ||
| DungeonSystem.Commands.cs | ||
| DungeonSystem.Helpers.cs | ||
| DungeonSystem.Rooms.cs | ||
| DungeonSystem.cs | ||
| RoomFillComponent.cs | ||
| RoomFillSystem.cs | ||