Delta-v/Content.Server/Fluids/Components
Willhelm53 a1dcc500a8
Puddle Visuals: ECS/Refactor and fixes (#11941)
* Don't stop me now, cuz I'm havin' such a good time (I'm havin' a ball!)

* YEET

* No changes to intended behaviour at this point. Pretty much just a refactor + bugfixes.

* tweaks to RandomizeState, removing an error caused by setting the state after setting the RSI

* Comments cleanup and removed IsSlippery. To re-add soon for this PR.

* test

* We don't actually use this PuddleGeneric anywhere

* cheeky

* Uncheeky, and tweaks based on #8203

* Recheeky

* A small price to pay for `checks passed`

* Beauty, like ice, our footing does betray; Who can tread sure on the smooth, slippery way

* Undo Slippery Checks

* Begin smoothing. Need to fix the animation-not-playing bug again

* Cleanup

* animation bugfix

* IgnoredComponents tests fix
2022-12-19 20:40:53 -06:00
..
AbsorbentComponent.cs Remove redundant read-only VV from datafields (#12626) 2022-11-16 20:22:11 +01:00
DrainComponent.cs Drains (#7678) 2022-04-23 18:04:49 -07:00
EvaporationComponent.cs Revert "Revert "Fix some friend access violations by allowing others access. (#8594) (#8703)" (working this time) (#8704) 2022-06-07 15:26:28 +02:00
FluidMapDataComponent.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
PuddleComponent.cs Puddle Visuals: ECS/Refactor and fixes (#11941) 2022-12-19 20:40:53 -06:00
SpillableComponent.cs Add delay to dumping mop bucket (#11631) 2022-10-09 12:46:08 -07:00
SprayComponent.cs Audio System Rejig (#9635) 2022-07-29 12:13:12 +10:00