Delta-v/Content.Server/Fluids/EntitySystems
Willhelm53 a1dcc500a8
Puddle Visuals: ECS/Refactor and fixes (#11941)
* Don't stop me now, cuz I'm havin' such a good time (I'm havin' a ball!)

* YEET

* No changes to intended behaviour at this point. Pretty much just a refactor + bugfixes.

* tweaks to RandomizeState, removing an error caused by setting the state after setting the RSI

* Comments cleanup and removed IsSlippery. To re-add soon for this PR.

* test

* We don't actually use this PuddleGeneric anywhere

* cheeky

* Uncheeky, and tweaks based on #8203

* Recheeky

* A small price to pay for `checks passed`

* Beauty, like ice, our footing does betray; Who can tread sure on the smooth, slippery way

* Undo Slippery Checks

* Begin smoothing. Need to fix the animation-not-playing bug again

* Cleanup

* animation bugfix

* IgnoredComponents tests fix
2022-12-19 20:40:53 -06:00
..
DrainSystem.cs Drain fix (#11432) 2022-10-03 18:56:47 -07:00
EvaporationSystem.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
FluidSpreaderSystem.cs Content changes for mapgrid kill (#12567) 2022-11-22 13:12:04 +11:00
MoppingSystem.cs Audio System Rejig (#9635) 2022-07-29 12:13:12 +10:00
PuddleDebugDebugOverlaySystem.cs Replace GridEntityId with Owner (#12743) 2022-12-12 14:59:02 +11:00
PuddleSystem.cs Puddle Visuals: ECS/Refactor and fixes (#11941) 2022-12-19 20:40:53 -06:00
SpillableSystem.cs Remove InteractedWithEvent and friends. (#11939) 2022-10-26 12:15:48 +11:00
SpraySystem.cs PopupSystem public methods rejig (#12830) 2022-12-19 08:41:47 +11:00