121 lines
5.6 KiB
C#
121 lines
5.6 KiB
C#
using System.Text;
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using System.Collections.Generic;
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using Content.Shared.Damage;
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using System.Linq;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using static Content.Shared.MedicalScanner.SharedMedicalScannerComponent;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.MedicalScanner.UI
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{
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public class MedicalScannerWindow : SS14Window
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{
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public readonly Button ScanButton;
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private readonly Label _diagnostics;
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public MedicalScannerWindow()
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{
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SetSize = (250, 100);
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Contents.AddChild(new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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Children =
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{
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(ScanButton = new Button
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{
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Text = Loc.GetString("medical-scanner-window-save-button-text")
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}),
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(_diagnostics = new Label
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{
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Text = string.Empty
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})
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}
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});
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}
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public void Populate(MedicalScannerBoundUserInterfaceState state)
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{
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var text = new StringBuilder();
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if (!state.Entity.HasValue ||
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!state.HasDamage() ||
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!IoCManager.Resolve<IEntityManager>().TryGetEntity(state.Entity.Value, out var entity))
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{
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_diagnostics.Text = Loc.GetString("medical-scanner-window-no-patient-data-text");
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ScanButton.Disabled = true;
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SetSize = (250, 100);
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}
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else
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{
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text.Append($"{Loc.GetString("medical-scanner-window-entity-health-text", ("entityName", entity.Name))}\n");
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// Show the total damage
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var totalDamage = state.DamagePerTypeID.Values.Sum();
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text.Append($"{Loc.GetString("medical-scanner-window-entity-damage-total-text", ("amount", totalDamage))}\n");
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// Keep track of how many damage types we have shown
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HashSet<string> shownTypeIDs = new();
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// First show just the total damage and type breakdown for each damge group that is fully supported by that entitygroup.
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foreach (var (damageGroupID, damageAmount) in state.DamagePerSupportedGroupID)
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{
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// Show total damage for the group
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text.Append($"\n{Loc.GetString("medical-scanner-window-damage-group-text", ("damageGroup", damageGroupID), ("amount", damageAmount))}");
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// Then show the damage for each type in that group.
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// currently state has a dictionary mapping groupsIDs to damage, and typeIDs to damage, but does not know how types and groups are related.
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// So use PrototypeManager.
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var group = IoCManager.Resolve<IPrototypeManager>().Index<DamageGroupPrototype>(damageGroupID);
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foreach (var type in group.DamageTypes)
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{
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if (state.DamagePerTypeID.TryGetValue(type.ID, out var typeAmount))
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{
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// If damage types are allowed to belong to more than one damage group, they may appear twice here. Mark them as duplicate.
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if (!shownTypeIDs.Contains(type.ID))
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{
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shownTypeIDs.Add(type.ID);
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text.Append($"\n- {Loc.GetString("medical-scanner-window-damage-type-text", ("damageType", type.ID), ("amount", typeAmount))}");
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}
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else {
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text.Append($"\n- {Loc.GetString("medical-scanner-window-damage-type-duplicate-text", ("damageType", type.ID), ("amount", typeAmount))}");
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}
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}
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}
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text.Append('\n');
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}
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// Then, lets also list any damageType that was not fully Supported by the entity's damageContainer
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var textAppendix = new StringBuilder();
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int totalMiscDamage = 0;
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// Iterate over ids that have not been printed.
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foreach (var damageTypeID in state.DamagePerTypeID.Keys.Where(typeID => !shownTypeIDs.Contains(typeID)))
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{
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//This damage type was not yet added to the text.
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textAppendix.Append($"\n- {Loc.GetString("medical-scanner-window-damage-type-text", ("damageType", damageTypeID), ("amount", state.DamagePerTypeID[damageTypeID]))}");
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totalMiscDamage += state.DamagePerTypeID[damageTypeID];
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}
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// Is there any information to show? Did any damage types not belong to a group?
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if (textAppendix.Length > 0) {
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text.Append($"\n{Loc.GetString("medical-scanner-window-damage-group-text", ("damageGroup", "Miscellaneous"), ("amount", totalMiscDamage))}");
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text.Append(textAppendix);
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}
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_diagnostics.Text = text.ToString();
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ScanButton.Disabled = state.IsScanned;
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// TODO MEDICALSCANNER resize window based on the length of text / number of damage types?
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// Also, maybe add color schemes for specific damage groups?
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SetSize = (250, 600);
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}
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}
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}
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}
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