Delta-v/Content.Server/Damage/Components/DamageOnLandComponent.cs

45 lines
1.5 KiB
C#

using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Throwing;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Prototypes;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
namespace Content.Server.Damage.Components
{
[RegisterComponent]
public class DamageOnLandComponent : Component, ILand
{
public override string Name => "DamageOnLand";
[DataField("amount")]
[ViewVariables(VVAccess.ReadWrite)]
private int _amount = 1;
[DataField("ignoreResistances")]
[ViewVariables(VVAccess.ReadWrite)]
private bool _ignoreResistances;
// TODO PROTOTYPE Replace this datafield variable with prototype references, once they are supported.
// Also remove Initialize override, if no longer needed.
[DataField("damageType")]
private readonly string _damageTypeID = "Blunt";
[ViewVariables(VVAccess.ReadWrite)]
public DamageTypePrototype DamageType = default!;
protected override void Initialize()
{
base.Initialize();
DamageType = IoCManager.Resolve<IPrototypeManager>().Index<DamageTypePrototype>(_damageTypeID);
}
void ILand.Land(LandEventArgs eventArgs)
{
if (!Owner.TryGetComponent(out IDamageableComponent? damageable))
return;
damageable.TryChangeDamage(DamageType, _amount, _ignoreResistances);
}
}
}