..
Access
Fix minsizes for all windows that needed it ( #3648 )
2021-03-15 09:38:08 +01:00
ActionBlocking
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Actor
Open character window centered ( #3735 )
2021-03-28 13:40:23 +11:00
Arcade
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Atmos
Remove field: from DataField attributes ( #3932 )
2021-05-04 15:37:16 +02:00
Body
Rename and clean up interaction events ( #4044 )
2021-05-22 21:06:40 -07:00
Botany
Cleans up Hydroponics content. ( #3025 )
2021-02-17 23:59:15 +11:00
Buckle
More rotatability ( #4067 )
2021-05-27 12:51:14 +02:00
Cargo
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Chemistry
Solution visualizer fixes ( #3883 )
2021-04-23 00:42:48 -06:00
CloningPod
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
Clothing
SharedItemComponent ( #3513 )
2021-04-02 21:01:03 +11:00
Command
Comms Console Announcements ( #3629 )
2021-03-14 16:21:57 +11:00
Configuration
Implement fluent for some Menu files ( #3893 )
2021-05-21 15:39:33 +02:00
Construction
Enable nullability in Content.Shared ( #3626 )
2021-03-15 21:55:49 +01:00
Conveyor
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Crayon
Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
2021-03-26 17:10:31 -07:00
Disposal
Rename and clean up interaction events ( #4044 )
2021-05-22 21:06:40 -07:00
Doors
QOL for AirlockVisualizer.cs
2021-04-22 17:10:16 -07:00
Explosion
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Fluids
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
GUI
Rename and clean up interaction events ( #4044 )
2021-05-22 21:06:40 -07:00
Gravity
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
HUD /Inventory
HUD Themes ( #3774 )
2021-04-12 00:43:53 +02:00
IconSmoothing
Make IconSmoothComponent more failure-tolerant of the grid not being available (Fixes power stuff disappearing) ( #4063 )
2021-05-23 20:18:36 +02:00
Instruments
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Interactable
Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
2021-03-26 17:10:31 -07:00
Items
Show nothing instead of error sprite when item has no inhands ( #3992 )
2021-05-13 00:43:53 +02:00
Kitchen
Rename and clean up interaction events ( #4044 )
2021-05-22 21:06:40 -07:00
MachineLinking
Remove field: from DataField attributes ( #3932 )
2021-05-04 15:37:16 +02:00
Markers
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
MedicalScanner
Rename and clean up interaction events ( #4044 )
2021-05-22 21:06:40 -07:00
Mining
Remove field: from DataField attributes ( #3932 )
2021-05-04 15:37:16 +02:00
Mobs
Remove unused AudioMixTarget code. ( #3838 )
2021-04-13 20:38:19 +10:00
Morgue
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Movement
Rename and clean up interaction events ( #4044 )
2021-05-22 21:06:40 -07:00
Nutrition
Deprecates DrinkFoodVisualizer.cs in favor of SolutionContainerVisualizer.cs ( #3876 )
2021-04-21 21:12:37 +00:00
Observer
Chairbender Chat ( #3794 )
2021-04-20 16:39:39 -07:00
PDA
Allow ownerless ids to show in pda ( #3693 )
2021-03-31 15:29:57 +02:00
Paper
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Pointing
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Portal
Make portals use ICollideBehavior and set collidable.Hard to false ( #2186 )
2020-10-10 13:32:42 +02:00
Power
Fix minsizes for all windows that needed it ( #3648 )
2021-03-15 09:38:08 +01:00
Projectiles
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Pulling
Add client pulling prediction ( #2041 )
2020-10-16 20:35:09 +02:00
Recycling
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Research
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Rotatable
Pulling change entity rotation ( #3890 )
2021-05-05 13:29:26 +10:00
Rotation
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Singularity
Makes the singularity engine actually work stably. ( #4068 )
2021-05-28 11:44:13 +02:00
Sound
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
StationEvents
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Storage
SharedItemComponent ( #3513 )
2021-04-02 21:01:03 +11:00
Strap
Rename and clean up interaction events ( #4044 )
2021-05-22 21:06:40 -07:00
Suspicion
Viewport improvements ( #3765 )
2021-04-19 09:52:40 +02:00
Trigger
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
VendingMachines
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Watercloset
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Weapons
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Wires
Implement fluent for some Menu files ( #3893 )
2021-05-21 15:39:33 +02:00
AnimationsTestComponent.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
ClickableComponent.cs
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
ClientEntitySpawnerComponent.cs
Serialization v3 content PR ( #3491 )
2021-03-05 01:08:38 +01:00
ComputerVisualizer.cs
Serialization v3 content PR ( #3491 )
2021-03-05 01:08:38 +01:00
DoAfterComponent.cs
Fix DoAfter flicker ( #3643 )
2021-03-16 09:16:55 +01:00
EmergencyLightComponent.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
ExpendableLightVisualizer.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
ExtinguisherCabinetVisualizer.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
FlashLightVisualizer.cs
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
HandheldLightComponent.cs
Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
2021-03-26 17:10:31 -07:00
IItemStatus.cs
Item status!
2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs
Viewport improvements ( #3765 )
2021-04-19 09:52:40 +02:00
LanternVisualizer.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
LightBehaviourComponent.cs
Fix NRE when spawning and activating randomized expendable lights ( #4059 )
2021-05-28 09:56:06 +02:00
LowWallComponent.cs
SnapGridComponent Removal ( #3884 )
2021-04-28 10:49:37 -07:00
MagbootsComponent.cs
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
MagicMirrorBoundUserInterface.cs
SKREEEEEE ( #3706 )
2021-03-28 17:26:32 +11:00
ParticleAcceleratorPartVisualizer.cs
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
PlaceableSurfaceComponent.cs
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
RadiationCollectorVisualizer.cs
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
ReinforcedWallComponent.cs
Make IconSmoothComponent more failure-tolerant of the grid not being available (Fixes power stuff disappearing) ( #4063 )
2021-05-23 20:18:36 +02:00
ReinforcedWallVisualizer.cs
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
StackComponent.cs
Refactors stacks to be fully ECS. ( #4046 )
2021-05-26 10:20:57 +02:00
StackVisualizer.cs
Fix layers displaying in cable stacks ( #4028 )
2021-05-22 21:05:55 -07:00
WindowComponent.cs
SnapGridComponent Removal ( #3884 )
2021-04-28 10:49:37 -07:00
WindowVisualizer.cs
SnapGridComponent Removal ( #3884 )
2021-04-28 10:49:37 -07:00